LEAP Documentation 40220
Documentation for the LEAP project
AOrbitalLaser Member List

This is the complete list of members for AOrbitalLaser, including all inherited members.

ActorToSpawnOnExplosionAOrbitalLaserprotected
BaseLaserDamageAOrbitalLaserprotected
BeginPlay() overrideAOrbitalLaserprotectedvirtual
CachedHitsAOrbitalLaserprotected
ChargeTimeAOrbitalLaserprotected
Charging()AOrbitalLaserprotected
ChargingTimerHandleAOrbitalLaserprotected
CleanUp()AOrbitalLaserprotected
DamageFallOffAOrbitalLaserprotected
DamageRadiusAOrbitalLaserprotected
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAWeaponInstanceActorvirtual
Explosion()AOrbitalLaserprotected
FinishDurationAOrbitalLaserprotected
Finishing()AOrbitalLaserprotected
FinishingTimerHandleAOrbitalLaserprotected
Firing()AOrbitalLaserprotected
FiringComplete()AOrbitalLaserprotected
FiringTimeAOrbitalLaserprotected
FiringTimerHandleAOrbitalLaserprotected
GetChargeTime() constAOrbitalLaserinline
GetDamageRadius() constAOrbitalLaserinline
GetExplosionRadius() constAOrbitalLaserinline
GetFinishingTime() constAOrbitalLaserinline
GetFiringTime() constAOrbitalLaserinline
GetOwnedPlayerState() const overrideAWeaponInstanceActorvirtual
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetOwningPawn(AProjectXPlayerController *const OverrideController=nullptr) constAWeaponInstanceActorvirtual
GetOwningWeaponCDO() constAWeaponInstanceActor
GetOwningWeaponCDO() constAWeaponInstanceActorinline
GetOwningWeaponClass() constAWeaponInstanceActorinline
GetOwningWeaponComponent() constAWeaponInstanceActorvirtual
GetPlayerOwner() constAWeaponInstanceActorinline
GetState() constAOrbitalLaserinline
GetTeam() const overrideAWeaponInstanceActorvirtual
IsLocallyOwned() constAWeaponInstanceActorinline
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
LaserHeightAOrbitalLaserprotected
MaxDamageRadiusAOrbitalLaserprotected
MinDamageAOrbitalLaserprotected
ObjectTypesAOrbitalLaserprotected
OnChargingStart()AOrbitalLaserprotected
OnFinishingStart()AOrbitalLaserprotected
OnFiringStart()AOrbitalLaserprotected
OnOwnerDied()IOwnedInterfaceinlinevirtual
OnOwnerLeave() overrideAWeaponInstanceActorvirtual
OnRep_State()AOrbitalLaserprotected
OwningWeaponClassAWeaponInstanceActorprotected
PlayerOwnerAWeaponInstanceActorprotected
SetExplosionRadius(float NewExplosionRadius)AOrbitalLaserinline
SetTeam(int32 NewTeam)ITeamInterfaceinlinevirtual
SetWeaponInstanceClass(TSubclassOf< UWeaponInstance > WeaponInstanceClass)AWeaponInstanceActorinlinevirtual
StateAOrbitalLaserprotected
TraceOrbitalLaser()AOrbitalLaserprotected
UpdateState(EOrbitalLaserState NewState)AOrbitalLaserprotected