#include <MapBoundsModifier.h>
◆ BeginPlay()
| void AMapBoundsModifier::BeginPlay |
( |
| ) |
|
|
overridevirtual |
◆ EndPlay()
| void AMapBoundsModifier::EndPlay |
( |
const EEndPlayReason::Type |
EndPlayReason | ) |
|
|
virtual |
◆ MatchStarted()
| void AMapBoundsModifier::MatchStarted |
( |
| ) |
|
|
overridevirtual |
◆ Tick()
| void AMapBoundsModifier::Tick |
( |
float |
DeltaSeconds | ) |
|
|
overridevirtual |
◆ bDebug
| bool AMapBoundsModifier::bDebug |
◆ BoxComponent
| class UBoxComponent* AMapBoundsModifier::BoxComponent |
◆ DamageCharactersAmount
| float AMapBoundsModifier::DamageCharactersAmount = 1.0f |
◆ DamageCharactersInterval
| float AMapBoundsModifier::DamageCharactersInterval = 1.0f |
◆ ObjectInterpolations
◆ OnBoundsChangeComplete
| FBoundsChangingSignature AMapBoundsModifier::OnBoundsChangeComplete |
◆ OnBoundsChangeStart
| FBoundsChangingSignature AMapBoundsModifier::OnBoundsChangeStart |
◆ OnCharacterInsideBounds
| FCharacterCrossBoundsSignature AMapBoundsModifier::OnCharacterInsideBounds |
◆ OnCharacterOutsideBounds
| FCharacterCrossBoundsSignature AMapBoundsModifier::OnCharacterOutsideBounds |
◆ RandomConvergenceRegion
| class ATriggerBox* AMapBoundsModifier::RandomConvergenceRegion |
The documentation for this class was generated from the following files: