#include <KillCameraActor.h>
◆ AKillCameraActor()
| AKillCameraActor::AKillCameraActor |
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◆ BeginPlay()
| void AKillCameraActor::BeginPlay |
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overrideprotectedvirtual |
◆ ForceSkeletalMeshUpdate()
| void AKillCameraActor::ForceSkeletalMeshUpdate |
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USkeletalMeshComponent * |
Mesh | ) |
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protected |
◆ GetCamera()
| UCameraComponent * AKillCameraActor::GetCamera |
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const |
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inline |
◆ GetKillerBounds()
| FBoxSphereBounds AKillCameraActor::GetKillerBounds |
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const |
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inline |
◆ GetSnapShotPose()
| const FPoseSnapshot & AKillCameraActor::GetSnapShotPose |
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const |
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inline |
◆ GetSpringArm()
| USpringArmComponent * AKillCameraActor::GetSpringArm |
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const |
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inline |
◆ GetWidgetPlacementPivot()
| FVector AKillCameraActor::GetWidgetPlacementPivot |
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const |
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inline |
◆ InitializeKillCameraActor()
◆ KillerFocused()
| void AKillCameraActor::KillerFocused |
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◆ OnKillerFocused()
| void AKillCameraActor::OnKillerFocused |
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◆ SetKillerBounds()
| void AKillCameraActor::SetKillerBounds |
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FBoxSphereBounds |
NewBounds | ) |
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inline |
◆ SetKillerPivotPoint()
| void AKillCameraActor::SetKillerPivotPoint |
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FVector |
NewPivotPoint | ) |
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inline |
◆ SetWidgetPlacementPivot()
| void AKillCameraActor::SetWidgetPlacementPivot |
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FVector |
NewWidgetPlacementPivot | ) |
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inline |
◆ UpdateSpringArmLength()
| void AKillCameraActor::UpdateSpringArmLength |
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float |
Length | ) |
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◆ ActorPivotPoint
| FVector AKillCameraActor::ActorPivotPoint = FVector::ZeroVector |
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◆ Camera
| UCameraComponent* AKillCameraActor::Camera |
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◆ KillCamActorMeshes
| TArray<UMeshComponent*> AKillCameraActor::KillCamActorMeshes |
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protected |
◆ KillerBounds
| FBoxSphereBounds AKillCameraActor::KillerBounds = FBoxSphereBounds() |
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protected |
◆ PoseSnapShot
| FPoseSnapshot AKillCameraActor::PoseSnapShot |
◆ Root
| USceneComponent* AKillCameraActor::Root |
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protected |
◆ SpringArm
| USpringArmComponent* AKillCameraActor::SpringArm |
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protected |
◆ WidgetPlacementPivot
| FVector AKillCameraActor::WidgetPlacementPivot = FVector::ZeroVector |
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protected |
The documentation for this class was generated from the following files: