#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TeamInterface.h"
#include "ReactsToMatchEvents.h"
#include "TrackableInterface.h"
#include "SoftBoundaryVolume.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnTeamOwnerChangedSignature |
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int32 |
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NewTeam |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnVolumeActiveStateChangedSignature |
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bool |
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bNewState |
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) |
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