LEAP Documentation 40220
Documentation for the LEAP project
ProjectXGameplayStatics.h File Reference
#include "CoreMinimal.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/PlayerInput.h"
#include "Engine/EngineTypes.h"
#include "Input/Events.h"
#include "ProjectX.h"
#include "ProjectXVersion.h"
#include "Runtime/CoreUObject/Public/UObject/Class.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectGlobals.h"
#include "Runtime/CoreUObject/Public/UObject/Package.h"
#include "UObject/CoreOnline.h"
#include "BehaviorTree/BehaviorTreeTypes.h"
#include "ProjectXGameplayStatics.generated.h"

Go to the source code of this file.

Classes

struct  FRadialDamagePacket
 
class  UProjectXGameplayStatics
 

Functions

 DECLARE_CYCLE_STAT (TEXT("UProjectXGameplayStatics::GetAllObjectsImplementingInterfaceFastPath"), STAT_GetAllObjectsImplementingFastPath, STATGROUP_PROJECTY)
 
 DECLARE_DYNAMIC_DELEGATE_ThreeParams (FDelegateSortObject, const UObject *, A, const UObject *, B, bool &, Result)
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("UProjectXGameplayStatics::GetAllObjectsImplementingInterfaceFastPath")  ,
STAT_GetAllObjectsImplementingFastPath  ,
STATGROUP_PROJECTY   
)

◆ DECLARE_DYNAMIC_DELEGATE_ThreeParams()

DECLARE_DYNAMIC_DELEGATE_ThreeParams ( FDelegateSortObject  ,
const UObject *  ,
,
const UObject *  ,
,
bool &  ,
Result   
)