#include "CoreMinimal.h"
#include "ProjectXGameState.h"
#include "ProjectXGameModeAssault.h"
#include "ProjectXGameStateAssault.generated.h"
Go to the source code of this file.
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointsChangeSignature, const TArray< AAssaultPoint * > &, AssaultPoints) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FTeamRolesChangedSignature, const TArray< FAssaultTeamInfo > &, TeamRoles) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FAssaultPointEventSignature, class AAssaultPoint *, AssaultPoint, int32, OwningTeam, int32, Data) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FAssaultPhaseSignature, int32, NewPhase, int32, PreviousPhase) |
|
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
( |
FAssaultPointsChangeSignature |
, |
|
|
const TArray< AAssaultPoint * > & |
, |
|
|
AssaultPoints |
|
|
) |
| |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
( |
FTeamRolesChangedSignature |
, |
|
|
const TArray< FAssaultTeamInfo > & |
, |
|
|
TeamRoles |
|
|
) |
| |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams |
( |
FAssaultPointEventSignature |
, |
|
|
class AAssaultPoint * |
, |
|
|
AssaultPoint |
, |
|
|
int32 |
, |
|
|
OwningTeam |
, |
|
|
int32 |
, |
|
|
Data |
|
|
) |
| |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
( |
FAssaultPhaseSignature |
, |
|
|
int32 |
, |
|
|
NewPhase |
, |
|
|
int32 |
, |
|
|
PreviousPhase |
|
|
) |
| |