5#include "CoreMinimal.h"
7#include "ProjectXGameModeTeamDeathmatch.generated.h"
14 GENERATED_UCLASS_BODY()
17 virtual void OnDeath(AController* Killed, AController* Killer, TSubclassOf<class UProjectXDamageType> DamageType,
bool bWasHeadshot)
override;
18 virtual void CollectGamePlayObjects()
override;
21 UPROPERTY(EditDefaultsOnly)
22 int32 MaximumSpawnRange = 30000.0;
23 UPROPERTY(EditDefaultsOnly)
24 int32 MinimumSpawnRange = 60000.0;
Definition: ProjectXGameMode.h:115
Definition: ProjectXGameModeTeamDeathmatch.h:13
Definition: SpawnTargetInterface.h:18