LEAP Documentation 40220
Documentation for the LEAP project
ProjectXGameModeTeamDeathmatch.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "ProjectXGameModeTeamDeathmatch.generated.h"
8
10
11UCLASS()
13{
14 GENERATED_UCLASS_BODY()
15public:
16 UFUNCTION()
17 virtual void OnDeath(AController* Killed, AController* Killer, TSubclassOf<class UProjectXDamageType> DamageType, bool bWasHeadshot) override;
18 virtual void CollectGamePlayObjects() override;
19
20protected:
21 UPROPERTY(EditDefaultsOnly)
22 int32 MaximumSpawnRange = 30000.0;
23 UPROPERTY(EditDefaultsOnly)
24 int32 MinimumSpawnRange = 60000.0;
25};
Definition: ProjectXGameMode.h:115
Definition: ProjectXGameModeTeamDeathmatch.h:13
Definition: SpawnTargetInterface.h:18