|
LEAP Documentation 40220
Documentation for the LEAP project
|
#include "ProjectXGameMode.h"#include "Engine.h"#include "UObject/ConstructorHelpers.h"#include "GameFramework/GameSession.h"#include "GameFramework/SpectatorPawn.h"#include "GameFramework/Pawn.h"#include "Components/CapsuleComponent.h"#include "GameFramework/PlayerStart.h"#include "ProjectX.h"#include "DamageType_Suicide.h"#include "NetworkEventLocText.h"#include "ProjectXGameInstance.h"#include "ProjectXGameSession.h"#include "LevelInfo.h"#include "ProjectXGameplayStatics.h"#include "ProjectXHUD.h"#include "ProjectXGameState.h"#include "ProjectXPlayerState.h"#include "ProjectXPlayerController.h"#include "StatsTrackingManager.h"#include "StatTrackingSave.h"#include "ProjectXCharacter.h"#include "ProjectXVehicle.h"#include "VehicleSeatComponent.h"#include "Weapons/WeaponInstance.h"#include "BroadcastMessagePlayerKill.h"#include "BroadcastMessagePlayerKillHS.h"#include "ExperienceConfiguration.h"#include "PlayerProgressionManager.h"#include "WeaponDamageMutator.h"#include "BroadcastMessageExperienceEvent.h"#include "PawnHealthMutator.h"#include "SquadComponent.h"#include "SpawnTargetInterface.h"#include "Kismet/KismetSystemLibrary.h"#include "OnlineSubsystemUtils.h"#include "DeployableSpawnPoint.h"#include "VivoxPlayerComponent.h"#include "OnlineSubsystemEOS.h"Namespaces | |
| namespace | MatchState |
Variables | |
| const FName | MatchState::WarmUp = FName(TEXT("WarmUp")) |