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LEAP Documentation 40220
Documentation for the LEAP project
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#include "ProjectXGameMode.h"
#include "Engine.h"
#include "UObject/ConstructorHelpers.h"
#include "GameFramework/GameSession.h"
#include "GameFramework/SpectatorPawn.h"
#include "GameFramework/Pawn.h"
#include "Components/CapsuleComponent.h"
#include "GameFramework/PlayerStart.h"
#include "ProjectX.h"
#include "DamageType_Suicide.h"
#include "NetworkEventLocText.h"
#include "ProjectXGameInstance.h"
#include "ProjectXGameSession.h"
#include "LevelInfo.h"
#include "ProjectXGameplayStatics.h"
#include "ProjectXHUD.h"
#include "ProjectXGameState.h"
#include "ProjectXPlayerState.h"
#include "ProjectXPlayerController.h"
#include "StatsTrackingManager.h"
#include "StatTrackingSave.h"
#include "ProjectXCharacter.h"
#include "ProjectXVehicle.h"
#include "VehicleSeatComponent.h"
#include "Weapons/WeaponInstance.h"
#include "BroadcastMessagePlayerKill.h"
#include "BroadcastMessagePlayerKillHS.h"
#include "ExperienceConfiguration.h"
#include "PlayerProgressionManager.h"
#include "WeaponDamageMutator.h"
#include "BroadcastMessageExperienceEvent.h"
#include "PawnHealthMutator.h"
#include "SquadComponent.h"
#include "SpawnTargetInterface.h"
#include "Kismet/KismetSystemLibrary.h"
#include "OnlineSubsystemUtils.h"
#include "DeployableSpawnPoint.h"
#include "VivoxPlayerComponent.h"
#include "OnlineSubsystemEOS.h"
Namespaces | |
namespace | MatchState |
Variables | |
const FName | MatchState::WarmUp = FName(TEXT("WarmUp")) |