LEAP Documentation 40220
Documentation for the LEAP project
MainMenuGameMode.h File Reference
#include "CoreMinimal.h"
#include "PlayerStats.h"
#include "Stats/NakamaManager.h"
#include "GameFramework/GameModeBase.h"
#include "MainMenuGameMode.generated.h"

Go to the source code of this file.

Classes

struct  FSavedServerInfo
 
struct  FPlayerServerHistory
 
class  AMainMenuGameMode
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnStatsLoadedSignature)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FServerInfoSignature)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnProgressionDataLoadedSignature)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FMeshUpdatedSignature, TSoftObjectPtr< USkeletalMesh >, Mesh)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FPurchaseResponseSignature, AActor *, Item, bool, bSuccess)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FPurchaseRequestSignature)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/4]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnProgressionDataLoadedSignature  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/4]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnStatsLoadedSignature  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [3/4]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FPurchaseRequestSignature  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [4/4]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FServerInfoSignature  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FMeshUpdatedSignature  ,
TSoftObjectPtr< USkeletalMesh >  ,
Mesh   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams ( FPurchaseResponseSignature  ,
AActor *  ,
Item  ,
bool  ,
bSuccess   
)