#include "CoreMinimal.h"
#include "PlayerStats.h"
#include "Stats/NakamaManager.h"
#include "GameFramework/GameModeBase.h"
#include "MainMenuGameMode.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnProgressionDataLoadedSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnStatsLoadedSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [3/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FPurchaseRequestSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [4/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FServerInfoSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FMeshUpdatedSignature |
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TSoftObjectPtr< USkeletalMesh > |
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Mesh |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FPurchaseResponseSignature |
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AActor * |
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Item |
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bool |
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bSuccess |
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