#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "GameFramework/Actor.h"
#include "GlobalAmmoComponent.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FGlobalAmmoChangedSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FGlobalAmmoRestockCompleteSignature |
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TSubclassOf< UWeaponInstance > |
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Weapon |
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bool |
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bLastRestock |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FGlobalAmmoRestockTimerChangedSignature |
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TSubclassOf< UWeaponInstance > |
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Weapon |
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FTimerHandle |
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Timer |
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