#include <GlobalAmmoComponent.h>
◆ FGlobalWeaponAmmo() [1/2]
FGlobalWeaponAmmo::FGlobalWeaponAmmo |
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TSubclassOf< UWeaponInstance > |
InWeapon, |
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float |
InAmmo, |
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float |
Modifier = 1.0f |
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) |
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inline |
◆ FGlobalWeaponAmmo() [2/2]
FGlobalWeaponAmmo::FGlobalWeaponAmmo |
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| ) |
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inline |
◆ ClientCheckRestockTimer()
void FGlobalWeaponAmmo::ClientCheckRestockTimer |
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class UGlobalAmmoComponent * |
OwningComponent | ) |
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◆ ConsumeAmmo()
bool FGlobalWeaponAmmo::ConsumeAmmo |
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float |
Amount, |
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class UGlobalAmmoComponent * |
OwningComponent |
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) |
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◆ HasEnoughAmmo()
bool FGlobalWeaponAmmo::HasEnoughAmmo |
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float |
Amount | ) |
const |
◆ IsEqualTo()
◆ operator!=()
◆ operator==()
◆ StartRestockTimer()
void FGlobalWeaponAmmo::StartRestockTimer |
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class UGlobalAmmoComponent * |
OwningComponent | ) |
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◆ UpdateProgressAmmoRestock()
void FGlobalWeaponAmmo::UpdateProgressAmmoRestock |
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class UGlobalAmmoComponent * |
OwningComponent | ) |
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◆ Ammo
float FGlobalWeaponAmmo::Ammo = 0.f |
◆ InvalidEntry
◆ RestockModifier
float FGlobalWeaponAmmo::RestockModifier = 0.0f |
◆ RestockTimerStart
float FGlobalWeaponAmmo::RestockTimerStart = -1.f |
◆ Weapon
The documentation for this struct was generated from the following files: