5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
9#include "DevastatorTurret.generated.h"
19 APlayerState* GetOwnedPlayerState()
const override;
20 AController* GetOwningController()
const override;
21 void OnOwnerLeave()
override;
23 int32 GetTeam()
const override;
24 int32 SetTeam(int32 NewTeam)
override;
Definition: DevastatorTurret.h:13
Definition: OwnedInterface.h:20
Definition: TeamInterface.h:26