LEAP Documentation 40220
Documentation for the LEAP project
BISCullDistanceVolume.h File Reference
#include "GameFramework/Actor.h"
#include "BISCullDistanceVolume.generated.h"

Go to the source code of this file.

Classes

class  ABISCullDistanceVolume
 

Macros

#define CULL_LIST_UPDATE_FREQUENCY   1.0f
 
#define MAX_ACTIVE_LIGHTS   50
 
#define MAX_ACTIVE_PARTICLES   100
 
#define PARTICLE_NEAR_RANGE   5000.0f
 
#define PARTICLE_CULL_DISTANCE   25000.0f
 
#define LIGHTS_MAX_DRAWDISTANCE   50000.0f
 

Macro Definition Documentation

◆ CULL_LIST_UPDATE_FREQUENCY

#define CULL_LIST_UPDATE_FREQUENCY   1.0f

◆ LIGHTS_MAX_DRAWDISTANCE

#define LIGHTS_MAX_DRAWDISTANCE   50000.0f

◆ MAX_ACTIVE_LIGHTS

#define MAX_ACTIVE_LIGHTS   50

◆ MAX_ACTIVE_PARTICLES

#define MAX_ACTIVE_PARTICLES   100

◆ PARTICLE_CULL_DISTANCE

#define PARTICLE_CULL_DISTANCE   25000.0f

◆ PARTICLE_NEAR_RANGE

#define PARTICLE_NEAR_RANGE   5000.0f