#include <BISCullDistanceVolume.h>
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| static void | FadeLight (class ULightComponent *Light, bool bToggle) |
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◆ ABISCullDistanceVolume()
| ABISCullDistanceVolume::ABISCullDistanceVolume |
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◆ AddRateLimitedParticleSystem()
| void ABISCullDistanceVolume::AddRateLimitedParticleSystem |
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UFXSystemComponent * |
ParticleSystem | ) |
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◆ AddToIgnoreParticlesList()
| void ABISCullDistanceVolume::AddToIgnoreParticlesList |
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UFXSystemComponent * |
ParticleSystem | ) |
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◆ BeginPlay()
| void ABISCullDistanceVolume::BeginPlay |
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◆ EndPlay()
| void ABISCullDistanceVolume::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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◆ FadeLight()
| void ABISCullDistanceVolume::FadeLight |
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class ULightComponent * |
Light, |
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bool |
bToggle |
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◆ Get()
◆ RemoveFromIgnoreList()
| void ABISCullDistanceVolume::RemoveFromIgnoreList |
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UFXSystemComponent * |
ParticleSystem | ) |
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◆ RemoveRateLimitedParticleSystem()
| void ABISCullDistanceVolume::RemoveRateLimitedParticleSystem |
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UFXSystemComponent * |
ParticleSystem | ) |
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◆ Tick()
| void ABISCullDistanceVolume::Tick |
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float |
DeltaTime | ) |
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◆ UpdateCullableObjects()
| void ABISCullDistanceVolume::UpdateCullableObjects |
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◆ IgnoredParticles
| TMap< uint32, TWeakObjectPtr< UFXSystemComponent > > ABISCullDistanceVolume::IgnoredParticles |
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◆ RateLimitedParticles
| TMap< uint32, TWeakObjectPtr< UFXSystemComponent > > ABISCullDistanceVolume::RateLimitedParticles |
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◆ RateLimitedParticlesCheckpoint
| uint32 ABISCullDistanceVolume::RateLimitedParticlesCheckpoint = 0 |
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◆ Viewer
| TWeakObjectPtr< class APlayerController > ABISCullDistanceVolume::Viewer = nullptr |
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◆ World
| TWeakObjectPtr< class UWorld > ABISCullDistanceVolume::World = nullptr |
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The documentation for this class was generated from the following files: