#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TeamInterface.h"
#include "HealthInterface.h"
#include "InteractableInterface.h"
#include "AssaultPointDestructible.generated.h"
Go to the source code of this file.
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointDestructibleSignature, AAssaultPointDestructible *, Point) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FAssaultPointDestructibleHealthSignature, float, Health, float, MaxHealth) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FBombUpdatedSignature, AAssaultPointDestructible *, DestructiblePoint, FBombInfo, BombInfo) |
|
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
( |
FAssaultPointDestructibleHealthSignature |
, |
|
|
float |
, |
|
|
Health |
, |
|
|
float |
, |
|
|
MaxHealth |
|
|
) |
| |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() [2/2]