LEAP Documentation 40220
Documentation for the LEAP project
FWeaponSkin Struct Reference

#include <CosmeticsComponent.h>

Public Member Functions

 FWeaponSkin ()
 
 FWeaponSkin (const TArray< TSoftObjectPtr< UMaterialInstance > > &NewMaterials, const TSoftObjectPtr< USkeletalMesh > &NewWeaponMesh1P, const TSoftObjectPtr< USkeletalMesh > &NewWeaponMesh3P, const TSoftObjectPtr< UParticleSystem > NewParticleSystem)
 

Public Attributes

TArray< TSoftObjectPtr< UMaterialInstance > > Materials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
TSoftObjectPtr< UParticleSystem > ParticleSystem = NULL
 
TSoftObjectPtr< USkeletalMesh > WeaponMesh1P = NULL
 
TSoftObjectPtr< USkeletalMesh > WeaponMesh3P = NULL
 

Constructor & Destructor Documentation

◆ FWeaponSkin() [1/2]

FWeaponSkin::FWeaponSkin ( )
inline

◆ FWeaponSkin() [2/2]

FWeaponSkin::FWeaponSkin ( const TArray< TSoftObjectPtr< UMaterialInstance > > &  NewMaterials,
const TSoftObjectPtr< USkeletalMesh > &  NewWeaponMesh1P,
const TSoftObjectPtr< USkeletalMesh > &  NewWeaponMesh3P,
const TSoftObjectPtr< UParticleSystem >  NewParticleSystem 
)
inline

Member Data Documentation

◆ Materials

TArray<TSoftObjectPtr<UMaterialInstance> > FWeaponSkin::Materials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ ParticleSystem

TSoftObjectPtr<UParticleSystem> FWeaponSkin::ParticleSystem = NULL

◆ WeaponMesh1P

TSoftObjectPtr<USkeletalMesh> FWeaponSkin::WeaponMesh1P = NULL

◆ WeaponMesh3P

TSoftObjectPtr<USkeletalMesh> FWeaponSkin::WeaponMesh3P = NULL

The documentation for this struct was generated from the following file: