#include <WaveSpawner.h>
◆ IsWaveSpawningComplete()
| bool FWaveSpawnInfo::IsWaveSpawningComplete |
( |
| ) |
const |
|
inline |
◆ bEndWaveIfAllEnemiesKilled
| bool FWaveSpawnInfo::bEndWaveIfAllEnemiesKilled = false |
◆ bStaggeredRespawns
| bool FWaveSpawnInfo::bStaggeredRespawns = true |
◆ CachedSpawnerWeakPtrs
| TArray<TWeakObjectPtr<AActor> > FWaveSpawnInfo::CachedSpawnerWeakPtrs |
◆ CompletedSpawns
| int32 FWaveSpawnInfo::CompletedSpawns = 0 |
◆ NumEnemiesKilledToEndWave
| float FWaveSpawnInfo::NumEnemiesKilledToEndWave = INDEX_NONE |
◆ RespawnDelay
| float FWaveSpawnInfo::RespawnDelay = 10.0f |
◆ RespawnGroupSize
| float FWaveSpawnInfo::RespawnGroupSize = INDEX_NONE |
◆ SpawnersToActivate
| TArray<AActor*> FWaveSpawnInfo::SpawnersToActivate |
◆ TimeToEndWave
| float FWaveSpawnInfo::TimeToEndWave = INDEX_NONE |
◆ WaveCooldownOverride
| float FWaveSpawnInfo::WaveCooldownOverride = INDEX_NONE |
◆ WaveFailureTime
| float FWaveSpawnInfo::WaveFailureTime = INDEX_NONE |
The documentation for this struct was generated from the following file: