#include <WaveSpawner.h>
◆ IsWaveSpawningComplete()
bool FWaveSpawnInfo::IsWaveSpawningComplete |
( |
| ) |
const |
|
inline |
◆ bEndWaveIfAllEnemiesKilled
bool FWaveSpawnInfo::bEndWaveIfAllEnemiesKilled = false |
◆ bStaggeredRespawns
bool FWaveSpawnInfo::bStaggeredRespawns = true |
◆ CachedSpawnerWeakPtrs
TArray<TWeakObjectPtr<AActor> > FWaveSpawnInfo::CachedSpawnerWeakPtrs |
◆ CompletedSpawns
int32 FWaveSpawnInfo::CompletedSpawns = 0 |
◆ NumEnemiesKilledToEndWave
float FWaveSpawnInfo::NumEnemiesKilledToEndWave = INDEX_NONE |
◆ RespawnDelay
float FWaveSpawnInfo::RespawnDelay = 10.0f |
◆ RespawnGroupSize
float FWaveSpawnInfo::RespawnGroupSize = INDEX_NONE |
◆ SpawnersToActivate
TArray<AActor*> FWaveSpawnInfo::SpawnersToActivate |
◆ TimeToEndWave
float FWaveSpawnInfo::TimeToEndWave = INDEX_NONE |
◆ WaveCooldownOverride
float FWaveSpawnInfo::WaveCooldownOverride = INDEX_NONE |
◆ WaveFailureTime
float FWaveSpawnInfo::WaveFailureTime = INDEX_NONE |
The documentation for this struct was generated from the following file: