#include <CosmeticsComponent.h>
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| | FVehicleSkin () |
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| | FVehicleSkin (const TArray< TSoftObjectPtr< UMaterialInstance > > &NewMaterials, const TSoftObjectPtr< USkeletalMesh > &NewVehicleMesh, const TSoftObjectPtr< UParticleSystem > NewParticleSystem) |
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| TArray< TSoftObjectPtr< UMaterialInstance > > | Materials = TArray<TSoftObjectPtr<UMaterialInstance>>() |
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| TSoftObjectPtr< UParticleSystem > | ParticleSystem = NULL |
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| TSoftObjectPtr< USkeletalMesh > | VehicleMesh = NULL |
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◆ FVehicleSkin() [1/2]
| FVehicleSkin::FVehicleSkin |
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◆ FVehicleSkin() [2/2]
| FVehicleSkin::FVehicleSkin |
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const TArray< TSoftObjectPtr< UMaterialInstance > > & |
NewMaterials, |
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const TSoftObjectPtr< USkeletalMesh > & |
NewVehicleMesh, |
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const TSoftObjectPtr< UParticleSystem > |
NewParticleSystem |
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inline |
◆ Materials
| TArray<TSoftObjectPtr<UMaterialInstance> > FVehicleSkin::Materials = TArray<TSoftObjectPtr<UMaterialInstance>>() |
◆ ParticleSystem
| TSoftObjectPtr<UParticleSystem> FVehicleSkin::ParticleSystem = NULL |
◆ VehicleMesh
| TSoftObjectPtr<USkeletalMesh> FVehicleSkin::VehicleMesh = NULL |
The documentation for this struct was generated from the following file: