#include <CosmeticsComponent.h>
|
| FVehicleSkin () |
|
| FVehicleSkin (const TArray< TSoftObjectPtr< UMaterialInstance > > &NewMaterials, const TSoftObjectPtr< USkeletalMesh > &NewVehicleMesh, const TSoftObjectPtr< UParticleSystem > NewParticleSystem) |
|
|
TArray< TSoftObjectPtr< UMaterialInstance > > | Materials = TArray<TSoftObjectPtr<UMaterialInstance>>() |
|
TSoftObjectPtr< UParticleSystem > | ParticleSystem = NULL |
|
TSoftObjectPtr< USkeletalMesh > | VehicleMesh = NULL |
|
◆ FVehicleSkin() [1/2]
FVehicleSkin::FVehicleSkin |
( |
| ) |
|
|
inline |
◆ FVehicleSkin() [2/2]
FVehicleSkin::FVehicleSkin |
( |
const TArray< TSoftObjectPtr< UMaterialInstance > > & |
NewMaterials, |
|
|
const TSoftObjectPtr< USkeletalMesh > & |
NewVehicleMesh, |
|
|
const TSoftObjectPtr< UParticleSystem > |
NewParticleSystem |
|
) |
| |
|
inline |
◆ Materials
TArray<TSoftObjectPtr<UMaterialInstance> > FVehicleSkin::Materials = TArray<TSoftObjectPtr<UMaterialInstance>>() |
◆ ParticleSystem
TSoftObjectPtr<UParticleSystem> FVehicleSkin::ParticleSystem = NULL |
◆ VehicleMesh
TSoftObjectPtr<USkeletalMesh> FVehicleSkin::VehicleMesh = NULL |
The documentation for this struct was generated from the following file: