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LEAP Documentation 40220
Documentation for the LEAP project
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#include <TelekenesisComponent.h>
Public Attributes | |
TSubclassOf< ATelekenesisActor > | TelekenesisActor |
TSubclassOf< UWeaponInstanceProjectile > | Weapon |
float | MaxHealth = 10.0f |
float | MinTimeBeforeLaunch = 1.0f |
bool | bProvidesFullShield = false |
float | Health = 0.0f |
TWeakObjectPtr< UWeaponInstanceProjectile > | SpawnedWeaponInstance |
bool FTelekenesisInfo::bProvidesFullShield = false |
float FTelekenesisInfo::Health = 0.0f |
float FTelekenesisInfo::MaxHealth = 10.0f |
float FTelekenesisInfo::MinTimeBeforeLaunch = 1.0f |
TWeakObjectPtr<UWeaponInstanceProjectile> FTelekenesisInfo::SpawnedWeaponInstance |
TSubclassOf<ATelekenesisActor> FTelekenesisInfo::TelekenesisActor |
TSubclassOf<UWeaponInstanceProjectile> FTelekenesisInfo::Weapon |