#include <ProjectXGameState.h>
◆ ElementAllocator
◆ anonymous enum
Enumerator |
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MaxElementsPerLeaf | |
◆ anonymous enum
Enumerator |
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MinInclusiveElementsPerNode | |
◆ anonymous enum
◆ ApplyOffset()
◆ AreElementsEqual()
◆ GetBoundingBox()
static FORCEINLINE FBoxSphereBounds FTargetableOctreeSemantics::GetBoundingBox |
( |
const FTargetableOctreeElement & |
Element | ) |
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inlinestatic |
◆ SetElementId()
static FORCEINLINE_DEBUGGABLE void FTargetableOctreeSemantics::SetElementId |
( |
const FTargetableOctreeElement & |
Element, |
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FOctreeElementId |
Id |
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) |
| |
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inlinestatic |
The documentation for this struct was generated from the following file: