#include <SquadComponent.h>
◆ FSquadInstance() [1/2]
FSquadInstance::FSquadInstance |
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◆ FSquadInstance() [2/2]
FSquadInstance::FSquadInstance |
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uint8 |
InTeam | ) |
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◆ AddPlayer()
◆ CanJoin()
◆ Cleanup()
bool FSquadInstance::Cleanup |
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◆ ForceOnRepUpdate()
void FSquadInstance::ForceOnRepUpdate |
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◆ HasAlivePlayers()
bool FSquadInstance::HasAlivePlayers |
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◆ IsEmpty()
bool FSquadInstance::IsEmpty |
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◆ IsInvalid()
bool FSquadInstance::IsInvalid |
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◆ operator bool()
FSquadInstance::operator bool |
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◆ operator!()
bool FSquadInstance::operator! |
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const |
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◆ operator==()
◆ RemovePlayer()
◆ PlayerList
◆ SquadID
int32 FSquadInstance::SquadID = INDEX_NONE |
◆ SquadIDCounter
int32 FSquadInstance::SquadIDCounter = 0 |
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static |
◆ Team
uint8 FSquadInstance::Team = MAX_uint8 |
◆ UpdateCounter
uint8 FSquadInstance::UpdateCounter = 0 |
The documentation for this struct was generated from the following files: