#include <ProjectXGameSession.h>
◆ FProjectXGameSessionParams()
| FProjectXGameSessionParams::FProjectXGameSessionParams |
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◆ BestSessionIdx
| int32 FProjectXGameSessionParams::BestSessionIdx = INDEX_NONE |
Current search result choice to join
◆ bIsLAN
| bool FProjectXGameSessionParams::bIsLAN = false |
◆ bIsPresence
| bool FProjectXGameSessionParams::bIsPresence = false |
◆ SessionName
| FName FProjectXGameSessionParams::SessionName = "" |
Name of session settings are stored with
◆ UserId
| TSharedPtr<const FUniqueNetId> FProjectXGameSessionParams::UserId |
Id of player initiating lobby
The documentation for this struct was generated from the following file: