#include <StatsTrackingManager.h>
◆ FLeaderBoardEntry() [1/2]
FLeaderBoardEntry::FLeaderBoardEntry |
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◆ FLeaderBoardEntry() [2/2]
FLeaderBoardEntry::FLeaderBoardEntry |
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const FString & |
PlayerIDIn, |
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const FString & |
DisplayNameIn, |
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int32 |
ValueIn, |
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const FString & |
BannerIDIn, |
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const FString & |
SteamIDIn, |
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uint16 |
RankIn |
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◆ operator>()
◆ BannerID
FString FLeaderBoardEntry::BannerID = "" |
◆ DisplayName
FString FLeaderBoardEntry::DisplayName = "" |
◆ Level
int32 FLeaderBoardEntry::Level = 0 |
◆ PlayerID
FString FLeaderBoardEntry::PlayerID = "" |
◆ Rank
int32 FLeaderBoardEntry::Rank = 0 |
◆ SteamID
FString FLeaderBoardEntry::SteamID = "" |
◆ Value
int32 FLeaderBoardEntry::Value = 0 |
The documentation for this struct was generated from the following file: