#include <DamageHistoryComponent.h>
◆ FKillHistory() [1/2]
| FKillHistory::FKillHistory |
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◆ FKillHistory() [2/2]
| FKillHistory::FKillHistory |
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APlayerState * |
InKilled, |
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const float |
InTime |
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◆ GetKillHistoryPlayer()
| TWeakObjectPtr< APlayerState > FKillHistory::GetKillHistoryPlayer |
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◆ GetKillTime()
| float FKillHistory::GetKillTime |
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◆ KillHistoryPlayer
| TWeakObjectPtr<APlayerState> FKillHistory::KillHistoryPlayer = NULL |
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◆ KillTime
| float FKillHistory::KillTime = 0.0f |
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The documentation for this struct was generated from the following files: