#include <DamageHistoryComponent.h>
◆ FHistoryEntry() [1/2]
FHistoryEntry::FHistoryEntry |
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◆ FHistoryEntry() [2/2]
FHistoryEntry::FHistoryEntry |
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const float |
InDamage, |
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const AController * |
InInstigator, |
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const float |
InLastHitTime, |
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TSubclassOf< UProjectXDamageType > |
InDamageType |
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◆ GetHighestDamageType()
◆ IsValid()
FORCEINLINE bool FHistoryEntry::IsValid |
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◆ UpdateMostRecentDamage()
void FHistoryEntry::UpdateMostRecentDamage |
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const float |
InDamage, |
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const TSubclassOf< UProjectXDamageType > & |
InDamageType |
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◆ bKiller
bool FHistoryEntry::bKiller = false |
◆ Damage
float FHistoryEntry::Damage = 0.f |
◆ DamageEvent
FDamageEvent FHistoryEntry::DamageEvent |
◆ DamageTypesMap
◆ Instigator
TWeakObjectPtr<AController> FHistoryEntry::Instigator = NULL |
◆ InvalidEntry
◆ LastHitTime
float FHistoryEntry::LastHitTime = 0.f |
◆ MostRecentDamage
The documentation for this struct was generated from the following files: