#include <DamageHistoryComponent.h>
◆ FHistoryEntry() [1/2]
| FHistoryEntry::FHistoryEntry |
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◆ FHistoryEntry() [2/2]
| FHistoryEntry::FHistoryEntry |
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const float |
InDamage, |
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const AController * |
InInstigator, |
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const float |
InLastHitTime, |
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TSubclassOf< UProjectXDamageType > |
InDamageType |
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◆ GetHighestDamageType()
◆ IsValid()
| FORCEINLINE bool FHistoryEntry::IsValid |
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◆ UpdateMostRecentDamage()
| void FHistoryEntry::UpdateMostRecentDamage |
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const float |
InDamage, |
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const TSubclassOf< UProjectXDamageType > & |
InDamageType |
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◆ bKiller
| bool FHistoryEntry::bKiller = false |
◆ Damage
| float FHistoryEntry::Damage = 0.f |
◆ DamageEvent
| FDamageEvent FHistoryEntry::DamageEvent |
◆ DamageTypesMap
◆ Instigator
| TWeakObjectPtr<AController> FHistoryEntry::Instigator = NULL |
◆ InvalidEntry
◆ LastHitTime
| float FHistoryEntry::LastHitTime = 0.f |
◆ MostRecentDamage
The documentation for this struct was generated from the following files: