#include <CosmeticsManager.h>
◆ FEquipsList()
FEquipsList::FEquipsList |
( |
| ) |
|
|
inline |
◆ GetEquipItem()
bool FEquipsList::GetEquipItem |
( |
const FString & |
Key, |
|
|
FEquipItem & |
FoundItem |
|
) |
| |
|
inline |
◆ GetEquipShortCode()
bool FEquipsList::GetEquipShortCode |
( |
const FString & |
Key, |
|
|
FString & |
FoundShortCode |
|
) |
| const |
|
inline |
◆ UpdateEquipItem()
bool FEquipsList::UpdateEquipItem |
( |
const FString & |
Key, |
|
|
const FString & |
ShortCode, |
|
|
bool |
bMarkDirty = true |
|
) |
| |
|
inline |
◆ WeaponEquips
The documentation for this struct was generated from the following file: