#include <PlayerStats.h>
◆ bClaimed
| bool FChallenge::bClaimed = false |
◆ bCompleted
| bool FChallenge::bCompleted = false |
◆ ChallengeID
| FString FChallenge::ChallengeID = "" |
◆ CurrencyReward
| int32 FChallenge::CurrencyReward = 0 |
◆ ExperienceReward
| int32 FChallenge::ExperienceReward = 0 |
◆ Goal
| uint8 FChallenge::Goal = 0 |
◆ PredictiveProgress
| uint8 FChallenge::PredictiveProgress = 0 |
◆ Progress
| uint8 FChallenge::Progress = 0 |
◆ RewardItemList
| FString FChallenge::RewardItemList |
◆ StatKey
| FString FChallenge::StatKey = "" |
The documentation for this struct was generated from the following file: