#include <PlayerStats.h>
◆ bClaimed
bool FChallenge::bClaimed = false |
◆ bCompleted
bool FChallenge::bCompleted = false |
◆ ChallengeID
FString FChallenge::ChallengeID = "" |
◆ CurrencyReward
int32 FChallenge::CurrencyReward = 0 |
◆ ExperienceReward
int32 FChallenge::ExperienceReward = 0 |
◆ Goal
uint8 FChallenge::Goal = 0 |
◆ PredictiveProgress
uint8 FChallenge::PredictiveProgress = 0 |
◆ Progress
uint8 FChallenge::Progress = 0 |
◆ RewardItemList
FString FChallenge::RewardItemList |
◆ StatKey
FString FChallenge::StatKey = "" |
The documentation for this struct was generated from the following file: