#include <ProjectXPlayerState.h>
◆ FAuthWeaponTicket() [1/2]
FAuthWeaponTicket::FAuthWeaponTicket |
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◆ FAuthWeaponTicket() [2/2]
FAuthWeaponTicket::FAuthWeaponTicket |
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TSubclassOf< class UWeaponInstanceRanged > |
InWeapon, |
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TSubclassOf< class AActor > |
InProjectileClass, |
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const FVector_NetQuantize |
InOrigin, |
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int8 |
InNumUses, |
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float |
InDamageModifier |
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◆ DamageModifier
float FAuthWeaponTicket::DamageModifier = 1.0f |
◆ NumUses
int8 FAuthWeaponTicket::NumUses = 1 |
◆ Origin
FVector_NetQuantize FAuthWeaponTicket::Origin = FVector_NetQuantize(0, 0, 0) |
◆ ProjectileClass
TSubclassOf<class AProjectile> FAuthWeaponTicket::ProjectileClass = NULL |
◆ Weapon
The documentation for this struct was generated from the following file: