#include <ActorPruningSystem.h>
◆ ActorBoundsOverride
| AActor* FActorPruneInfo::ActorBoundsOverride = nullptr |
◆ ActorClassToPrune
| TSubclassOf<AActor> FActorPruneInfo::ActorClassToPrune = nullptr |
◆ bShowAllAtMatchStart
| bool FActorPruneInfo::bShowAllAtMatchStart = true |
◆ bSpawned
| bool FActorPruneInfo::bSpawned = false |
◆ MinCount
| int32 FActorPruneInfo::MinCount = 0 |
◆ StartShowingAtMatchTime
| float FActorPruneInfo::StartShowingAtMatchTime = 0.0f |
The documentation for this struct was generated from the following file: