#include <ActorPruningSystem.h>
◆ ActorBoundsOverride
AActor* FActorPruneInfo::ActorBoundsOverride = nullptr |
◆ ActorClassToPrune
TSubclassOf<AActor> FActorPruneInfo::ActorClassToPrune = nullptr |
◆ bShowAllAtMatchStart
bool FActorPruneInfo::bShowAllAtMatchStart = true |
◆ bSpawned
bool FActorPruneInfo::bSpawned = false |
◆ MinCount
int32 FActorPruneInfo::MinCount = 0 |
◆ StartShowingAtMatchTime
float FActorPruneInfo::StartShowingAtMatchTime = 0.0f |
The documentation for this struct was generated from the following file: