LEAP Documentation
40220
Documentation for the LEAP project
UTurretComponent Member List
This is the complete list of members for
UTurretComponent
, including all inherited members.
Activate
(bool bReset=false) override
UTurretComponent
virtual
BeginPlay
() override
UTurretComponent
protected
virtual
Deactivate
() override
UTurretComponent
virtual
EndPlay
(const EEndPlayReason::Type EndPlayReason) override
UTurretComponent
protected
virtual
Fire
()
UTurretComponent
protected
virtual
FireDelayTimer
UTurretComponent
protected
FireProjectile
(const FTransform &TransformStart, bool bRequiresValidTarget=true)
UTurretComponent
virtual
FireRateTimer
UTurretComponent
protected
GetOwnedPlayerState
() const
IOwnedInterface
inline
GetOwnedPlayerState
() const
IOwnedInterface
virtual
GetOwningController
() const
IOwnedInterface
inline
GetOwningController
() const
IOwnedInterface
virtual
GetProjectileTransform
() const
UTurretComponent
protected
GetTarget
() const
UTurretComponent
inline
GetTargetingRotation
() const
UTurretComponent
Multicast_OnFired
()
UTurretComponent
protected
ObjectTypes
UTurretComponent
protected
OnFired
UTurretComponent
protected
OnOwnerDied
()
IOwnedInterface
inline
virtual
OnOwnerLeave
()
IOwnedInterface
inline
virtual
OnTargetAcquired
UTurretComponent
protected
OnTargetKilled
UTurretComponent
protected
PotentialTargets
UTurretComponent
protected
PreviousTarget
UTurretComponent
protected
ProjectileOffset
UTurretComponent
RandomTargetingRotationDelay
UTurretComponent
protected
RandomTargetingRotationPitch
UTurretComponent
protected
RandomTargetingRotationYaw
UTurretComponent
protected
Range
UTurretComponent
protected
SetTarget
(AActor *NewTarget)
UTurretComponent
protected
virtual
Target
UTurretComponent
protected
TargetAcquiredFireDelay
UTurretComponent
protected
Targeting
()
UTurretComponent
protected
virtual
TargetingAngle
UTurretComponent
protected
TargetingDelayTimer
UTurretComponent
protected
TurretWidgetClass
UTurretComponent
protected
WeaponInstanceClass
UTurretComponent
protected
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