LEAP Documentation 40220
Documentation for the LEAP project
UTurretComponent Member List

This is the complete list of members for UTurretComponent, including all inherited members.

Activate(bool bReset=false) overrideUTurretComponentvirtual
BeginPlay() overrideUTurretComponentprotectedvirtual
Deactivate() overrideUTurretComponentvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUTurretComponentprotectedvirtual
Fire()UTurretComponentprotectedvirtual
FireDelayTimerUTurretComponentprotected
FireProjectile(const FTransform &TransformStart, bool bRequiresValidTarget=true)UTurretComponentvirtual
FireRateTimerUTurretComponentprotected
GetOwnedPlayerState() constIOwnedInterfaceinline
GetOwnedPlayerState() constIOwnedInterfacevirtual
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetProjectileTransform() constUTurretComponentprotected
GetTarget() constUTurretComponentinline
GetTargetingRotation() constUTurretComponent
Multicast_OnFired()UTurretComponentprotected
ObjectTypesUTurretComponentprotected
OnFiredUTurretComponentprotected
OnOwnerDied()IOwnedInterfaceinlinevirtual
OnOwnerLeave()IOwnedInterfaceinlinevirtual
OnTargetAcquiredUTurretComponentprotected
OnTargetKilledUTurretComponentprotected
PotentialTargetsUTurretComponentprotected
PreviousTargetUTurretComponentprotected
ProjectileOffsetUTurretComponent
RandomTargetingRotationDelayUTurretComponentprotected
RandomTargetingRotationPitchUTurretComponentprotected
RandomTargetingRotationYawUTurretComponentprotected
RangeUTurretComponentprotected
SetTarget(AActor *NewTarget)UTurretComponentprotectedvirtual
TargetUTurretComponentprotected
TargetAcquiredFireDelayUTurretComponentprotected
Targeting()UTurretComponentprotectedvirtual
TargetingAngleUTurretComponentprotected
TargetingDelayTimerUTurretComponentprotected
TurretWidgetClassUTurretComponentprotected
WeaponInstanceClassUTurretComponentprotected