#include <RadarIconWidget.h>
◆ EvaluateVisibilityAsSelfOrEnemy()
void URadarIconWidget::EvaluateVisibilityAsSelfOrEnemy |
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AProjectXCharacter *const |
TrackedCharacter | ) |
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◆ GetReferenceActor()
AActor * URadarIconWidget::GetReferenceActor |
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const |
◆ Init()
void URadarIconWidget::Init |
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◆ OnActorStopTracking()
void URadarIconWidget::OnActorStopTracking |
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const AActor *const |
Actor | ) |
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◆ RemoveIcon()
void URadarIconWidget::RemoveIcon |
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◆ UpdateIconBasedOnSquad()
void URadarIconWidget::UpdateIconBasedOnSquad |
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◆ UpdateIconBasedOnTeam()
void URadarIconWidget::UpdateIconBasedOnTeam |
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◆ UpdateVisibility()
void URadarIconWidget::UpdateVisibility |
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◆ bIsTrackedActorDead
bool URadarIconWidget::bIsTrackedActorDead = false |
◆ Blip
UImage* URadarIconWidget::Blip = nullptr |
◆ DownArrow
UImage* URadarIconWidget::DownArrow = nullptr |
◆ Label
UTextBlock* URadarIconWidget::Label = nullptr |
◆ Radar
TWeakObjectPtr<URadarWidget> URadarIconWidget::Radar = nullptr |
◆ SelfColour
FLinearColor URadarIconWidget::SelfColour = FLinearColor(1.0f, 0.964583f, 0.0f, 1.0f) |
◆ TickTimerHandle
FTimerHandle URadarIconWidget::TickTimerHandle |
◆ TrackedActor
TWeakObjectPtr<AActor> URadarIconWidget::TrackedActor = nullptr |
◆ UpArrow
UImage* URadarIconWidget::UpArrow = nullptr |
◆ ZDistance
float URadarIconWidget::ZDistance = 1000.0f |
The documentation for this class was generated from the following files: