#include <ProjectXCharacterAnimInstance3P.h>
◆ CrouchChanged()
| void UProjectXCharacterAnimInstance3P::CrouchChanged |
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bool |
bToggle | ) |
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◆ HandleDivingTransforms()
| void UProjectXCharacterAnimInstance3P::HandleDivingTransforms |
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AProjectXCharacter *const |
ProjectXCharacter | ) |
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◆ HandleIntentVector()
| void UProjectXCharacterAnimInstance3P::HandleIntentVector |
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AProjectXCharacter *const |
ProjectXCharacter, |
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float |
DeltaTime |
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◆ HandleJetpackLean()
| void UProjectXCharacterAnimInstance3P::HandleJetpackLean |
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AProjectXCharacter *const |
ProjectXCharacter | ) |
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◆ HandleLateralLean()
| void UProjectXCharacterAnimInstance3P::HandleLateralLean |
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AProjectXCharacter *const |
ProjectXCharacter, |
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float |
DeltaTime |
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◆ HandlePersonalVehicleLeans()
| void UProjectXCharacterAnimInstance3P::HandlePersonalVehicleLeans |
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AProjectXCharacter *const |
ProjectXCharacter, |
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float |
DeltaTime |
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◆ HandleVehicleLeans()
| void UProjectXCharacterAnimInstance3P::HandleVehicleLeans |
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AProjectXCharacter *const |
ProjectXCharacter, |
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float |
DeltaTime |
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◆ HookshotStart()
| void UProjectXCharacterAnimInstance3P::HookshotStart |
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const UHookshotComponent * |
HookshotComponent | ) |
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◆ HookshotStop()
| void UProjectXCharacterAnimInstance3P::HookshotStop |
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const UHookshotComponent * |
HookshotComponent | ) |
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◆ NativeInitializeAnimation()
| void UProjectXCharacterAnimInstance3P::NativeInitializeAnimation |
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◆ NativeUninitializeAnimation()
| void UProjectXCharacterAnimInstance3P::NativeUninitializeAnimation |
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◆ NativeUpdateAnimation()
| void UProjectXCharacterAnimInstance3P::NativeUpdateAnimation |
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float |
DeltaSeconds | ) |
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◆ OnVehicleChanged()
◆ TightAimStart()
| void UProjectXCharacterAnimInstance3P::TightAimStart |
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◆ TightAimStop()
| void UProjectXCharacterAnimInstance3P::TightAimStop |
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◆ AnimationPlayRate
| float UProjectXCharacterAnimInstance3P::AnimationPlayRate = 0.0f |
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◆ bActivelyDrivingVehicle
| bool UProjectXCharacterAnimInstance3P::bActivelyDrivingVehicle = false |
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◆ bAlsoConsiderVehicleTiltOnPoses
| bool UProjectXCharacterAnimInstance3P::bAlsoConsiderVehicleTiltOnPoses = false |
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◆ bBlendArmsSlot
| bool UProjectXCharacterAnimInstance3P::bBlendArmsSlot = false |
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◆ bCanUseIKSolver
| bool UProjectXCharacterAnimInstance3P::bCanUseIKSolver = false |
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◆ bCrouching
| bool UProjectXCharacterAnimInstance3P::bCrouching = false |
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◆ bHasJetPack
| bool UProjectXCharacterAnimInstance3P::bHasJetPack = false |
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◆ bHookshotting
| bool UProjectXCharacterAnimInstance3P::bHookshotting = false |
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◆ bIsDead
| bool UProjectXCharacterAnimInstance3P::bIsDead = false |
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◆ bIsDiving
| bool UProjectXCharacterAnimInstance3P::bIsDiving = false |
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◆ bIsHookshottingOrHasJetPack
| bool UProjectXCharacterAnimInstance3P::bIsHookshottingOrHasJetPack = false |
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◆ bIsInAir
| bool UProjectXCharacterAnimInstance3P::bIsInAir = false |
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◆ bIsInAirOrHookshotting
| bool UProjectXCharacterAnimInstance3P::bIsInAirOrHookshotting = false |
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◆ bIsInVehicle
| bool UProjectXCharacterAnimInstance3P::bIsInVehicle = false |
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◆ bIsTightAiming
| bool UProjectXCharacterAnimInstance3P::bIsTightAiming = false |
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◆ bUseDynamicDrivingGraph
| bool UProjectXCharacterAnimInstance3P::bUseDynamicDrivingGraph = false |
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◆ bUseLeftHandIK
| bool UProjectXCharacterAnimInstance3P::bUseLeftHandIK = false |
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◆ bUsePersonalVehicleLeans
| bool UProjectXCharacterAnimInstance3P::bUsePersonalVehicleLeans = false |
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◆ CharacterHeight
| float UProjectXCharacterAnimInstance3P::CharacterHeight = 200.0f |
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◆ CurrentGroundDeviationAmount
| float UProjectXCharacterAnimInstance3P::CurrentGroundDeviationAmount = 0.0f |
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◆ DirectionIntentVector
| FVector UProjectXCharacterAnimInstance3P::DirectionIntentVector = FVector::ZeroVector |
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◆ DivingAdjustedPitch
| FRotator UProjectXCharacterAnimInstance3P::DivingAdjustedPitch = FRotator::ZeroRotator |
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◆ ExplicitIdleTime
| float UProjectXCharacterAnimInstance3P::ExplicitIdleTime = 0.0f |
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◆ InVehicleIdleSequence
| UAnimSequence* UProjectXCharacterAnimInstance3P::InVehicleIdleSequence = nullptr |
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◆ JetpackIntentVectorScale
| float UProjectXCharacterAnimInstance3P::JetpackIntentVectorScale = 25.0f |
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◆ JetpackLateralAndForwardSpeed
| FVector2D UProjectXCharacterAnimInstance3P::JetpackLateralAndForwardSpeed = FVector2D::ZeroVector |
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◆ JetPackRootDeviation
| FVector UProjectXCharacterAnimInstance3P::JetPackRootDeviation = FVector::ZeroVector |
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◆ LateralAccelerationBS
| float UProjectXCharacterAnimInstance3P::LateralAccelerationBS = 0.0f |
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◆ LeanCurve
| UCurveFloat* UProjectXCharacterAnimInstance3P::LeanCurve = nullptr |
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◆ LerpedVehicleAcceleration
| FVector UProjectXCharacterAnimInstance3P::LerpedVehicleAcceleration = FVector::ZeroVector |
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◆ LookDirection
| FRotator UProjectXCharacterAnimInstance3P::LookDirection = FRotator::ZeroRotator |
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◆ MaxLean
| float UProjectXCharacterAnimInstance3P::MaxLean = 35.0f |
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◆ PitchLean
| FRotator UProjectXCharacterAnimInstance3P::PitchLean = FRotator::ZeroRotator |
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◆ ProjectedGroundDeviationOnLean
| FVector UProjectXCharacterAnimInstance3P::ProjectedGroundDeviationOnLean = FVector::ZeroVector |
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◆ SmoothedDirectionIntentVector
| FVector UProjectXCharacterAnimInstance3P::SmoothedDirectionIntentVector = FVector::ZeroVector |
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◆ SmoothedDirectionIntentVectorInterpSpeed
| float UProjectXCharacterAnimInstance3P::SmoothedDirectionIntentVectorInterpSpeed = 5.0f |
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◆ Speed
| float UProjectXCharacterAnimInstance3P::Speed = 0.0f |
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◆ SpineRotationAdjustment
| FRotator UProjectXCharacterAnimInstance3P::SpineRotationAdjustment = FRotator::ZeroRotator |
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◆ TargetPitchLean
| float UProjectXCharacterAnimInstance3P::TargetPitchLean = 0.0f |
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◆ TargetVehicleAcceleration
| FVector UProjectXCharacterAnimInstance3P::TargetVehicleAcceleration = FVector::ZeroVector |
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◆ TargetVelocity
| FVector UProjectXCharacterAnimInstance3P::TargetVelocity = FVector::ZeroVector |
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◆ VehicleLeanInterpSpeed
| float UProjectXCharacterAnimInstance3P::VehicleLeanInterpSpeed = 5.0f |
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◆ VehicleMaxYawDistanceToDriveLean
| float UProjectXCharacterAnimInstance3P::VehicleMaxYawDistanceToDriveLean = 25.0f |
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◆ VehicleRotationTiltAmount
| float UProjectXCharacterAnimInstance3P::VehicleRotationTiltAmount = 0.0f |
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◆ VehicleYawDifferenceFromAim
| float UProjectXCharacterAnimInstance3P::VehicleYawDifferenceFromAim = 0.0f |
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◆ Velocity
| FVector UProjectXCharacterAnimInstance3P::Velocity = FVector::ZeroVector |
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The documentation for this class was generated from the following files: