LEAP Documentation 40220
Documentation for the LEAP project
UPlatformInputSymbols Class Reference

#include <PlatformInputSymbols.h>

Inheritance diagram for UPlatformInputSymbols:

Static Public Member Functions

static UTexture2D * GetSymbolForInput (FName InputName, bool bGetGamepadOnly=false)
 
static UTexture2D * LoadAsset (TSoftObjectPtr< UTexture2D > Asset)
 

Public Attributes

TMap< FName, TSoftObjectPtr< UTexture2D > > PS4InputSymbolMap
 
TMap< FName, TSoftObjectPtr< UTexture2D > > PCInputSymbolMap
 
TMap< FName, TSoftObjectPtr< UTexture2D > > XB1InputSymbolMap
 

Static Public Attributes

static UPlatformInputSymbolsSingleton = nullptr
 

Member Function Documentation

◆ GetSymbolForInput()

UTexture2D * UPlatformInputSymbols::GetSymbolForInput ( FName  InputName,
bool  bGetGamepadOnly = false 
)
static

◆ LoadAsset()

UTexture2D * UPlatformInputSymbols::LoadAsset ( TSoftObjectPtr< UTexture2D >  Asset)
static

Member Data Documentation

◆ PCInputSymbolMap

TMap<FName, TSoftObjectPtr<UTexture2D> > UPlatformInputSymbols::PCInputSymbolMap

◆ PS4InputSymbolMap

TMap<FName, TSoftObjectPtr<UTexture2D> > UPlatformInputSymbols::PS4InputSymbolMap

◆ Singleton

UPlatformInputSymbols * UPlatformInputSymbols::Singleton = nullptr
static

◆ XB1InputSymbolMap

TMap<FName, TSoftObjectPtr<UTexture2D> > UPlatformInputSymbols::XB1InputSymbolMap

The documentation for this class was generated from the following files: