#include <PlatformDependentEngagement.h>
◆ AdvanceToMainMenu()
| void UPlatformDependentEngagement::AdvanceToMainMenu |
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◆ EngageUser()
| void UPlatformDependentEngagement::EngageUser |
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const UObject * |
WorldContextObject, |
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const FOnUserEngagedSignature & |
Callback, |
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const FInputEvent & |
InputEvent |
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) |
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◆ HandleLoginUIClosed()
| void UPlatformDependentEngagement::HandleLoginUIClosed |
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TSharedPtr< const FUniqueNetId > |
UniqueId, |
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const int |
ControllerIndex, |
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const FOnlineError & |
Error |
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) |
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◆ Init()
◆ OnConfirmGeneric()
| void UPlatformDependentEngagement::OnConfirmGeneric |
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◆ OnUserCanPlay()
| void UPlatformDependentEngagement::OnUserCanPlay |
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const FUniqueNetId & |
UserId, |
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EUserPrivileges::Type |
Privilege, |
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uint32 |
PrivilegeResults |
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) |
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◆ SetControllerAndAdvanceToMainMenu()
| void UPlatformDependentEngagement::SetControllerAndAdvanceToMainMenu |
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const int |
ControllerIndex | ) |
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◆ EngagementCallback
| FOnUserEngagedSignature UPlatformDependentEngagement::EngagementCallback |
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◆ GameInstance
◆ PendingControllerIndex
| int32 UPlatformDependentEngagement::PendingControllerIndex = -1 |
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static |
◆ World
| TWeakObjectPtr< UWorld > UPlatformDependentEngagement::World = nullptr |
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static |
The documentation for this class was generated from the following files: