#include <PawnHealthMutator.h>
◆ BeginPlay()
void UPawnHealthMutator::BeginPlay |
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overrideprotectedvirtual |
◆ IsEnabled()
FORCEINLINE bool UPawnHealthMutator::IsEnabled |
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const |
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inline |
◆ ModifyPawn()
void UPawnHealthMutator::ModifyPawn |
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APawn * |
Pawn | ) |
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overridevirtual |
◆ bEnableMutator
bool UPawnHealthMutator::bEnableMutator = false |
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protected |
◆ PawnConfig
◆ PawnMap
TMap<TSubclassOf<APawn>, float> UPawnHealthMutator::PawnMap |
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protected |
The documentation for this class was generated from the following files: