#include <PawnHealthMutator.h>
◆ BeginPlay()
  
  
      
        
          | void UPawnHealthMutator::BeginPlay  | 
          ( | 
           | ) | 
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overrideprotectedvirtual   | 
  
 
 
◆ IsEnabled()
  
  
      
        
          | FORCEINLINE bool UPawnHealthMutator::IsEnabled  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ ModifyPawn()
  
  
      
        
          | void UPawnHealthMutator::ModifyPawn  | 
          ( | 
          APawn *  | 
          Pawn | ) | 
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overridevirtual   | 
  
 
 
◆ bEnableMutator
  
  
      
        
          | bool UPawnHealthMutator::bEnableMutator = false | 
         
       
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protected   | 
  
 
 
◆ PawnConfig
◆ PawnMap
  
  
      
        
          | TMap<TSubclassOf<APawn>, float> UPawnHealthMutator::PawnMap | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following files: