#include <MapRotationReceiverComponent.h>
◆ BeginPlay()
void UMapRotationReceiverComponent::BeginPlay |
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◆ Client_Reliable_SendChunk()
void UMapRotationReceiverComponent::Client_Reliable_SendChunk |
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int32 |
ChunkID, |
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const TArray< FString > & |
ChunkInfo |
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protected |
◆ Client_Reliable_SendInitialData()
void UMapRotationReceiverComponent::Client_Reliable_SendInitialData |
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int32 |
Size | ) |
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protected |
◆ GetMapList()
void UMapRotationReceiverComponent::GetMapList |
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TArray< FString > & |
OutMapList | ) |
const |
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inline |
◆ IsReady()
bool UMapRotationReceiverComponent::IsReady |
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const |
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inline |
◆ SendNextChunk()
void UMapRotationReceiverComponent::SendNextChunk |
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protected |
◆ Server_Reliable_AcknowledgeChunk()
void UMapRotationReceiverComponent::Server_Reliable_AcknowledgeChunk |
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int32 |
ChunkID | ) |
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protected |
◆ StartMapRotationSend()
void UMapRotationReceiverComponent::StartMapRotationSend |
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protectedvirtual |
◆ bCompletedReceiving
bool UMapRotationReceiverComponent::bCompletedReceiving = false |
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protected |
◆ ChunkSize
int32 UMapRotationReceiverComponent::ChunkSize = 10 |
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protected |
◆ CurrentChunk
int32 UMapRotationReceiverComponent::CurrentChunk = 0 |
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protected |
◆ MapList
TArray<FString> UMapRotationReceiverComponent::MapList |
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protected |
The documentation for this class was generated from the following files: