LEAP Documentation 40220
Documentation for the LEAP project
UGameGlobals Class Reference

#include <GameGlobals.h>

Inheritance diagram for UGameGlobals:

Public Member Functions

 UGameGlobals (const FObjectInitializer &ObjectInitializer)
 
FORCEINLINE const FRichCurve * GetAnalogCursorAccelerationCurve () const
 
FORCEINLINE float GetMaxAnalogCursorSpeed () const
 
FORCEINLINE float GetMaxAnalogCursorSpeedWhenHovered () const
 
FORCEINLINE float GetAnalogCursorDragCoefficient () const
 
FORCEINLINE float GetAnalogCursorDragCoefficientWhenHovered () const
 
FORCEINLINE float GetMinAnalogCursorSpeed () const
 
FORCEINLINE float GetAnalogCursorAccelerationMultiplier () const
 
FORCEINLINE float GetAnalogCursorDeadZone () const
 
FORCEINLINE float GetAnalogCursorSize () const
 
FORCEINLINE FVector2D GetAnalogCursorSizeVector () const
 
FORCEINLINE float GetAnalogCursorRadius () const
 
FORCEINLINE bool GetUseEngineAnalogCursor () const
 
FORCEINLINE bool GetAnalogCursorNoAcceleration () const
 
FORCEINLINE void SetAnalogCursor (TSharedPtr< FGameAnalogCursor > InAnalogCursor)
 
FORCEINLINE TSharedPtr< FGameAnalogCursorGetAnalogCursor () const
 

Detailed Description

Game related settings

Constructor & Destructor Documentation

◆ UGameGlobals()

UGameGlobals::UGameGlobals ( const FObjectInitializer &  ObjectInitializer)

Member Function Documentation

◆ GetAnalogCursor()

FORCEINLINE TSharedPtr< FGameAnalogCursor > UGameGlobals::GetAnalogCursor ( ) const
inline

◆ GetAnalogCursorAccelerationCurve()

FORCEINLINE const FRichCurve * UGameGlobals::GetAnalogCursorAccelerationCurve ( ) const
inline

◆ GetAnalogCursorAccelerationMultiplier()

FORCEINLINE float UGameGlobals::GetAnalogCursorAccelerationMultiplier ( ) const
inline

◆ GetAnalogCursorDeadZone()

FORCEINLINE float UGameGlobals::GetAnalogCursorDeadZone ( ) const
inline

◆ GetAnalogCursorDragCoefficient()

FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficient ( ) const
inline

◆ GetAnalogCursorDragCoefficientWhenHovered()

FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficientWhenHovered ( ) const
inline

◆ GetAnalogCursorNoAcceleration()

FORCEINLINE bool UGameGlobals::GetAnalogCursorNoAcceleration ( ) const
inline

◆ GetAnalogCursorRadius()

FORCEINLINE float UGameGlobals::GetAnalogCursorRadius ( ) const
inline

◆ GetAnalogCursorSize()

FORCEINLINE float UGameGlobals::GetAnalogCursorSize ( ) const
inline

◆ GetAnalogCursorSizeVector()

FORCEINLINE FVector2D UGameGlobals::GetAnalogCursorSizeVector ( ) const
inline

◆ GetMaxAnalogCursorSpeed()

FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeed ( ) const
inline

◆ GetMaxAnalogCursorSpeedWhenHovered()

FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeedWhenHovered ( ) const
inline

◆ GetMinAnalogCursorSpeed()

FORCEINLINE float UGameGlobals::GetMinAnalogCursorSpeed ( ) const
inline

◆ GetUseEngineAnalogCursor()

FORCEINLINE bool UGameGlobals::GetUseEngineAnalogCursor ( ) const
inline

◆ SetAnalogCursor()

FORCEINLINE void UGameGlobals::SetAnalogCursor ( TSharedPtr< FGameAnalogCursor InAnalogCursor)
inline

The documentation for this class was generated from the following files: