#include <GameGlobals.h>
◆ UGameGlobals()
| UGameGlobals::UGameGlobals |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ GetAnalogCursor()
◆ GetAnalogCursorAccelerationCurve()
| FORCEINLINE const FRichCurve * UGameGlobals::GetAnalogCursorAccelerationCurve |
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const |
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inline |
◆ GetAnalogCursorAccelerationMultiplier()
| FORCEINLINE float UGameGlobals::GetAnalogCursorAccelerationMultiplier |
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const |
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inline |
◆ GetAnalogCursorDeadZone()
| FORCEINLINE float UGameGlobals::GetAnalogCursorDeadZone |
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const |
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inline |
◆ GetAnalogCursorDragCoefficient()
| FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficient |
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const |
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inline |
◆ GetAnalogCursorDragCoefficientWhenHovered()
| FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficientWhenHovered |
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const |
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inline |
◆ GetAnalogCursorNoAcceleration()
| FORCEINLINE bool UGameGlobals::GetAnalogCursorNoAcceleration |
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const |
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inline |
◆ GetAnalogCursorRadius()
| FORCEINLINE float UGameGlobals::GetAnalogCursorRadius |
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const |
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inline |
◆ GetAnalogCursorSize()
| FORCEINLINE float UGameGlobals::GetAnalogCursorSize |
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const |
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inline |
◆ GetAnalogCursorSizeVector()
| FORCEINLINE FVector2D UGameGlobals::GetAnalogCursorSizeVector |
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const |
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inline |
◆ GetMaxAnalogCursorSpeed()
| FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeed |
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const |
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inline |
◆ GetMaxAnalogCursorSpeedWhenHovered()
| FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeedWhenHovered |
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const |
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inline |
◆ GetMinAnalogCursorSpeed()
| FORCEINLINE float UGameGlobals::GetMinAnalogCursorSpeed |
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const |
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inline |
◆ GetUseEngineAnalogCursor()
| FORCEINLINE bool UGameGlobals::GetUseEngineAnalogCursor |
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const |
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inline |
◆ SetAnalogCursor()
| FORCEINLINE void UGameGlobals::SetAnalogCursor |
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TSharedPtr< FGameAnalogCursor > |
InAnalogCursor | ) |
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inline |
The documentation for this class was generated from the following files: