#include <GameGlobals.h>
◆ UGameGlobals()
UGameGlobals::UGameGlobals |
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const FObjectInitializer & |
ObjectInitializer | ) |
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◆ GetAnalogCursor()
◆ GetAnalogCursorAccelerationCurve()
FORCEINLINE const FRichCurve * UGameGlobals::GetAnalogCursorAccelerationCurve |
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const |
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inline |
◆ GetAnalogCursorAccelerationMultiplier()
FORCEINLINE float UGameGlobals::GetAnalogCursorAccelerationMultiplier |
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const |
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◆ GetAnalogCursorDeadZone()
FORCEINLINE float UGameGlobals::GetAnalogCursorDeadZone |
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const |
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◆ GetAnalogCursorDragCoefficient()
FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficient |
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const |
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◆ GetAnalogCursorDragCoefficientWhenHovered()
FORCEINLINE float UGameGlobals::GetAnalogCursorDragCoefficientWhenHovered |
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const |
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◆ GetAnalogCursorNoAcceleration()
FORCEINLINE bool UGameGlobals::GetAnalogCursorNoAcceleration |
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const |
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inline |
◆ GetAnalogCursorRadius()
FORCEINLINE float UGameGlobals::GetAnalogCursorRadius |
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const |
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◆ GetAnalogCursorSize()
FORCEINLINE float UGameGlobals::GetAnalogCursorSize |
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const |
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◆ GetAnalogCursorSizeVector()
FORCEINLINE FVector2D UGameGlobals::GetAnalogCursorSizeVector |
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const |
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◆ GetMaxAnalogCursorSpeed()
FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeed |
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const |
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◆ GetMaxAnalogCursorSpeedWhenHovered()
FORCEINLINE float UGameGlobals::GetMaxAnalogCursorSpeedWhenHovered |
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const |
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◆ GetMinAnalogCursorSpeed()
FORCEINLINE float UGameGlobals::GetMinAnalogCursorSpeed |
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const |
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◆ GetUseEngineAnalogCursor()
FORCEINLINE bool UGameGlobals::GetUseEngineAnalogCursor |
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const |
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◆ SetAnalogCursor()
FORCEINLINE void UGameGlobals::SetAnalogCursor |
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TSharedPtr< FGameAnalogCursor > |
InAnalogCursor | ) |
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inline |
The documentation for this class was generated from the following files: