#include <AnnouncerSubsystem.h>
◆ AsyncLoadSound()
void UAnnouncerSubsystem::AsyncLoadSound |
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TSoftObjectPtr< USoundCue > |
AssetPointer, |
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FDelegateSoundCue |
Callback |
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protected |
◆ IsAnnouncerSpeaking()
bool UAnnouncerSubsystem::IsAnnouncerSpeaking |
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◆ OnStartedTalking()
void UAnnouncerSubsystem::OnStartedTalking |
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const TArray< struct FSubtitleCue > & |
Subtitles, |
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float |
CueDuration |
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) |
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protected |
◆ PlayNextQueuedVoice()
void UAnnouncerSubsystem::PlayNextQueuedVoice |
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◆ PlayVoice()
void UAnnouncerSubsystem::PlayVoice |
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FString const |
VoiceToPlay | ) |
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◆ PlayVoiceTrackInfo()
void UAnnouncerSubsystem::PlayVoiceTrackInfo |
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FVoiceTrackInfo |
VoiceTrackInfo | ) |
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protected |
◆ ActiveVoiceAudioComponent
UAudioComponent* UAnnouncerSubsystem::ActiveVoiceAudioComponent = nullptr |
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protected |
◆ CurrentVoiceInfo
◆ DelegateSoundCue
FDelegateSoundCue UAnnouncerSubsystem::DelegateSoundCue |
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protected |
◆ SoundsQueue
◆ UserWidget
The documentation for this class was generated from the following files: