#include <AnimNotify_CameraShake.h>
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virtual void | Notify (class USkeletalMeshComponent *MeshComp, class UAnimSequenceBase *Animation) override |
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◆ Notify()
void UAnimNotify_CameraShake::Notify |
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class USkeletalMeshComponent * |
MeshComp, |
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class UAnimSequenceBase * |
Animation |
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overridevirtual |
◆ bWorldShake
bool UAnimNotify_CameraShake::bWorldShake = false |
◆ ShakeConfiguration
TSubclassOf<class UCameraShakeBase> UAnimNotify_CameraShake::ShakeConfiguration |
◆ ShakeInnerRadius
float UAnimNotify_CameraShake::ShakeInnerRadius = 200.0f |
◆ ShakeMultiplier
float UAnimNotify_CameraShake::ShakeMultiplier = 1.0f |
◆ ShakeOuterRadius
float UAnimNotify_CameraShake::ShakeOuterRadius = 500.0f |
◆ ShakeSocket
FName UAnimNotify_CameraShake::ShakeSocket = NAME_None |
◆ TightAimShakeMultiplier
float UAnimNotify_CameraShake::TightAimShakeMultiplier = 1.0f |
The documentation for this class was generated from the following files: