#include <AfflictionInstanceStealth.h>
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| virtual bool | Initialize (UAfflictionComponent *OwningComponent, AActor *AfflictionInstigator=NULL) override |
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| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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| virtual bool | GetBoolModifier () |
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| virtual bool | K2_GetTotalBoolModifier (bool Modifier, const TSubclassOf< UAfflictionInstance > AfflictionClass) |
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| virtual bool | GetBoolModifier () |
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◆ BeginDisableCloak()
| void UAfflictionInstanceStealth::BeginDisableCloak |
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◆ DisableAffliction()
| void UAfflictionInstanceStealth::DisableAffliction |
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◆ EndPlay()
| void UAfflictionInstanceStealth::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overridevirtual |
◆ Initialize()
| bool UAfflictionInstanceStealth::Initialize |
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UAfflictionComponent * |
OwningComponent, |
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AActor * |
AfflictionInstigator = NULL |
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◆ SetupPlayerInputComponent()
| void UAfflictionInstanceStealth::SetupPlayerInputComponent |
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protectedvirtual |
◆ StartUncloakTimer()
| void UAfflictionInstanceStealth::StartUncloakTimer |
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◆ UnBindPlayerInputs()
| void UAfflictionInstanceStealth::UnBindPlayerInputs |
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◆ ActionBindingAltFire
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingAltFire |
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◆ ActionBindingFire
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingFire |
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◆ ActionBindingMelee
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingMelee |
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◆ ActionBindingPersonalVehicle
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingPersonalVehicle |
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◆ ActionBindingSecondaryAbility
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingSecondaryAbility |
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◆ ActionBindingUltimateAbility
| FInputActionBinding UAfflictionInstanceStealth::ActionBindingUltimateAbility |
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◆ UnequipDuration
| float UAfflictionInstanceStealth::UnequipDuration = 1.0f |
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The documentation for this class was generated from the following files: