#include <SWorldAdvancedWidgetScreenLayer.h>
|
| void | Construct (const FArguments &InArgs, const FLocalPlayerContext &InPlayerContext) |
| |
| virtual void | Tick (const FGeometry &AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override |
| |
| void | SetWidgetDrawSize (FVector2D DrawSize) |
| |
| void | SetWidgetPivot (FVector2D Pivot) |
| |
| void | AddComponent (USceneComponent *Component, TSharedPtr< SWidget > Widget) |
| |
| void | RemoveComponent (USceneComponent *Component) |
| |
|
| virtual void | TickEntry (UGameViewportClient *ViewportClient, const FGeometry &ViewportGeometry, const FGeometry &AllottedGeometry, FComponentEntry &Entry, bool bProjected, FVector &ViewportPosition) |
| |
| virtual void | TickClampedEntry (UGameViewportClient *ViewportClient, const FGeometry &ViewportGeometry, const FGeometry &AllottedGeometry, FComponentEntry &Entry, bool bProjected, FVector &ViewportPosition) |
| |
◆ AddComponent()
| void SWorldAdvancedWidgetScreenLayer::AddComponent |
( |
USceneComponent * |
Component, |
|
|
TSharedPtr< SWidget > |
Widget |
|
) |
| |
◆ Construct()
| void SWorldAdvancedWidgetScreenLayer::Construct |
( |
const FArguments & |
InArgs, |
|
|
const FLocalPlayerContext & |
InPlayerContext |
|
) |
| |
◆ RemoveComponent()
| void SWorldAdvancedWidgetScreenLayer::RemoveComponent |
( |
USceneComponent * |
Component | ) |
|
◆ SetWidgetDrawSize()
| void SWorldAdvancedWidgetScreenLayer::SetWidgetDrawSize |
( |
FVector2D |
DrawSize | ) |
|
◆ SetWidgetPivot()
| void SWorldAdvancedWidgetScreenLayer::SetWidgetPivot |
( |
FVector2D |
Pivot | ) |
|
◆ Tick()
| void SWorldAdvancedWidgetScreenLayer::Tick |
( |
const FGeometry & |
AllottedGeometry, |
|
|
const double |
InCurrentTime, |
|
|
const float |
InDeltaTime |
|
) |
| |
|
overridevirtual |
◆ TickClampedEntry()
| void SWorldAdvancedWidgetScreenLayer::TickClampedEntry |
( |
UGameViewportClient * |
ViewportClient, |
|
|
const FGeometry & |
ViewportGeometry, |
|
|
const FGeometry & |
AllottedGeometry, |
|
|
FComponentEntry & |
Entry, |
|
|
bool |
bProjected, |
|
|
FVector & |
ViewportPosition |
|
) |
| |
|
protectedvirtual |
◆ TickEntry()
| void SWorldAdvancedWidgetScreenLayer::TickEntry |
( |
UGameViewportClient * |
ViewportClient, |
|
|
const FGeometry & |
ViewportGeometry, |
|
|
const FGeometry & |
AllottedGeometry, |
|
|
FComponentEntry & |
Entry, |
|
|
bool |
bProjected, |
|
|
FVector & |
ViewportPosition |
|
) |
| |
|
protectedvirtual |
The documentation for this class was generated from the following files: