#include <SWorldAdvancedWidgetScreenLayer.h>
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void | Construct (const FArguments &InArgs, const FLocalPlayerContext &InPlayerContext) |
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virtual void | Tick (const FGeometry &AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override |
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void | SetWidgetDrawSize (FVector2D DrawSize) |
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void | SetWidgetPivot (FVector2D Pivot) |
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void | AddComponent (USceneComponent *Component, TSharedPtr< SWidget > Widget) |
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void | RemoveComponent (USceneComponent *Component) |
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virtual void | TickEntry (UGameViewportClient *ViewportClient, const FGeometry &ViewportGeometry, const FGeometry &AllottedGeometry, FComponentEntry &Entry, bool bProjected, FVector &ViewportPosition) |
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virtual void | TickClampedEntry (UGameViewportClient *ViewportClient, const FGeometry &ViewportGeometry, const FGeometry &AllottedGeometry, FComponentEntry &Entry, bool bProjected, FVector &ViewportPosition) |
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◆ AddComponent()
void SWorldAdvancedWidgetScreenLayer::AddComponent |
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USceneComponent * |
Component, |
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TSharedPtr< SWidget > |
Widget |
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) |
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◆ Construct()
void SWorldAdvancedWidgetScreenLayer::Construct |
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const FArguments & |
InArgs, |
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const FLocalPlayerContext & |
InPlayerContext |
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) |
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◆ RemoveComponent()
void SWorldAdvancedWidgetScreenLayer::RemoveComponent |
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USceneComponent * |
Component | ) |
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◆ SetWidgetDrawSize()
void SWorldAdvancedWidgetScreenLayer::SetWidgetDrawSize |
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FVector2D |
DrawSize | ) |
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◆ SetWidgetPivot()
void SWorldAdvancedWidgetScreenLayer::SetWidgetPivot |
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FVector2D |
Pivot | ) |
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◆ Tick()
void SWorldAdvancedWidgetScreenLayer::Tick |
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const FGeometry & |
AllottedGeometry, |
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const double |
InCurrentTime, |
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const float |
InDeltaTime |
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) |
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overridevirtual |
◆ TickClampedEntry()
void SWorldAdvancedWidgetScreenLayer::TickClampedEntry |
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UGameViewportClient * |
ViewportClient, |
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const FGeometry & |
ViewportGeometry, |
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const FGeometry & |
AllottedGeometry, |
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FComponentEntry & |
Entry, |
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bool |
bProjected, |
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FVector & |
ViewportPosition |
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) |
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protectedvirtual |
◆ TickEntry()
void SWorldAdvancedWidgetScreenLayer::TickEntry |
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UGameViewportClient * |
ViewportClient, |
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const FGeometry & |
ViewportGeometry, |
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const FGeometry & |
AllottedGeometry, |
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FComponentEntry & |
Entry, |
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bool |
bProjected, |
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FVector & |
ViewportPosition |
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) |
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protectedvirtual |
The documentation for this class was generated from the following files: