#include <LoadingScreenSlate.h>
◆ ComputeDesiredSize()
FVector2D SLoadingScreenIcon::ComputeDesiredSize |
( |
float |
| ) |
const |
|
overridevirtual |
◆ Construct()
void SLoadingScreenIcon::Construct |
( |
const FArguments & |
InArgs | ) |
|
◆ LoadComplete()
void SLoadingScreenIcon::LoadComplete |
( |
| ) |
|
|
overridevirtual |
◆ OnPaint()
int32 SLoadingScreenIcon::OnPaint |
( |
const FPaintArgs & |
Args, |
|
|
const FGeometry & |
AllottedGeometry, |
|
|
const FSlateRect & |
MyCullingRect, |
|
|
FSlateWindowElementList & |
OutDrawElements, |
|
|
int32 |
LayerId, |
|
|
const FWidgetStyle & |
InWidgetStyle, |
|
|
bool |
bParentEnabled |
|
) |
| const |
|
overridevirtual |
◆ SLATE_BEGIN_ARGS()
◆ StartFadeSequence()
void SLoadingScreenIcon::StartFadeSequence |
( |
| ) |
|
|
overridevirtual |
◆ AnimationSequence
FCurveSequence SLoadingScreenIcon::AnimationSequence |
|
protected |
◆ FadeTime
float SLoadingScreenIcon::FadeTime |
|
protected |
◆ LoadingIcon
const FSlateBrush* SLoadingScreenIcon::LoadingIcon |
|
protected |
◆ SpinCurve
FCurveHandle SLoadingScreenIcon::SpinCurve |
|
protected |
The documentation for this class was generated from the following files: