#include <LoadingScreenSlate.h>
◆ ComputeDesiredSize()
| FVector2D SLoadingScreenFrame::ComputeDesiredSize |
( |
float |
| ) |
const |
|
overridevirtual |
◆ Construct()
| void SLoadingScreenFrame::Construct |
( |
const FArguments & |
InArgs | ) |
|
◆ LoadComplete()
| void SLoadingScreenFrame::LoadComplete |
( |
| ) |
|
|
overridevirtual |
◆ OnPaint()
| int32 SLoadingScreenFrame::OnPaint |
( |
const FPaintArgs & |
Args, |
|
|
const FGeometry & |
AllottedGeometry, |
|
|
const FSlateRect & |
MyCullingRect, |
|
|
FSlateWindowElementList & |
OutDrawElements, |
|
|
int32 |
LayerId, |
|
|
const FWidgetStyle & |
InWidgetStyle, |
|
|
bool |
bParentEnabled |
|
) |
| const |
|
overridevirtual |
◆ SLATE_BEGIN_ARGS()
◆ bFadingOut
| bool SLoadingScreenFrame::bFadingOut = false |
|
protected |
◆ FrameBrush
| FSlateBrush* SLoadingScreenFrame::FrameBrush |
|
protected |
The documentation for this class was generated from the following files: