#include <VehicleMovementComponent.h>
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| typedef FNetworkPredictionData_Client_Character | Super |
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◆ Super
◆ FNetworkPredictionData_Client_PXVehicleMovement()
| FNetworkPredictionData_Client_PXVehicleMovement::FNetworkPredictionData_Client_PXVehicleMovement |
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const UCharacterMovementComponent & |
ClientMovement | ) |
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◆ AllocateNewMove()
| FSavedMovePtr FNetworkPredictionData_Client_PXVehicleMovement::AllocateNewMove |
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overridevirtual |
Allocates a new copy of our custom saved move.
The documentation for this class was generated from the following files: