#include <Pickup.h>
◆ APickup()
◆ BeginPlay()
void APickup::BeginPlay |
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overridevirtual |
◆ CanPickup()
◆ GetMaxPickupDistance()
float APickup::GetMaxPickupDistance |
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const |
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inline |
◆ GetPickupID()
int32 APickup::GetPickupID |
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const |
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inline |
◆ OnComponentBeginOverlap()
void APickup::OnComponentBeginOverlap |
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UPrimitiveComponent * |
OverlappedComponent, |
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AActor * |
OtherActor, |
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UPrimitiveComponent * |
OtherComp, |
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int32 |
OtherBodyIndex, |
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bool |
bFromSweep, |
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const FHitResult & |
SweepResult |
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) |
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◆ OnItemPickedUp()
void APickup::OnItemPickedUp |
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AActor * |
OtherActor | ) |
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◆ OnWaitingToReachRadiusExpired()
void APickup::OnWaitingToReachRadiusExpired |
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protected |
◆ SetPickupInfo()
void APickup::SetPickupInfo |
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int32 |
InPickupID, |
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FVector |
InExpectedTargetLocation |
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) |
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inline |
◆ Tick()
void APickup::Tick |
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float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ HelpingForceIntensity
float APickup::HelpingForceIntensity = 500.0f |
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protected |
◆ InterpToRadiusSpeed
float APickup::InterpToRadiusSpeed = 2.f |
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protected |
◆ MaxAllowedTimeToReachPickupRadius
int APickup::MaxAllowedTimeToReachPickupRadius = 4 |
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protected |
◆ MaxNumberOfCorrections
int APickup::MaxNumberOfCorrections = 6 |
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protected |
◆ MaxPickupDistance
float APickup::MaxPickupDistance = 500.0f |
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protected |
◆ MinDistanceFromTargetToStopFinalCorrection
int APickup::MinDistanceFromTargetToStopFinalCorrection = 100 |
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protected |
◆ OutOfBoundsCorrectionIntensity
float APickup::OutOfBoundsCorrectionIntensity = 500.0f |
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protected |
◆ OutOfBoundsRandomRotationIntensity
float APickup::OutOfBoundsRandomRotationIntensity = 500.0f |
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protected |
◆ OverlapComponent
USphereComponent* APickup::OverlapComponent = nullptr |
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protected |
◆ SettleForcesCheck
FVector2D APickup::SettleForcesCheck = FVector2D(5.f, 2.f) |
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protected |
◆ SpawnTorqueIntensity
float APickup::SpawnTorqueIntensity = 500.0f |
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protected |
◆ StaticMeshComponent
UStaticMeshComponent* APickup::StaticMeshComponent = nullptr |
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protected |
The documentation for this class was generated from the following files:
- E:/ProjectY/Source/ProjectX/Public/Gameplay/PlayerDrops/Pickup.h
- E:/ProjectY/Source/ProjectX/Private/Gameplay/PlayerDrops/Pickup.cpp