#include <Pickup.h>
◆ APickup()
◆ BeginPlay()
| void APickup::BeginPlay |
( |
| ) |
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overridevirtual |
◆ CanPickup()
◆ GetMaxPickupDistance()
| float APickup::GetMaxPickupDistance |
( |
| ) |
const |
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inline |
◆ GetPickupID()
| int32 APickup::GetPickupID |
( |
| ) |
const |
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inline |
◆ OnComponentBeginOverlap()
| void APickup::OnComponentBeginOverlap |
( |
UPrimitiveComponent * |
OverlappedComponent, |
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AActor * |
OtherActor, |
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UPrimitiveComponent * |
OtherComp, |
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int32 |
OtherBodyIndex, |
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bool |
bFromSweep, |
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const FHitResult & |
SweepResult |
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) |
| |
◆ OnItemPickedUp()
| void APickup::OnItemPickedUp |
( |
AActor * |
OtherActor | ) |
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◆ OnWaitingToReachRadiusExpired()
| void APickup::OnWaitingToReachRadiusExpired |
( |
| ) |
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protected |
◆ SetPickupInfo()
| void APickup::SetPickupInfo |
( |
int32 |
InPickupID, |
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FVector |
InExpectedTargetLocation |
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) |
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inline |
◆ Tick()
| void APickup::Tick |
( |
float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ HelpingForceIntensity
| float APickup::HelpingForceIntensity = 500.0f |
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protected |
◆ InterpToRadiusSpeed
| float APickup::InterpToRadiusSpeed = 2.f |
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protected |
◆ MaxAllowedTimeToReachPickupRadius
| int APickup::MaxAllowedTimeToReachPickupRadius = 4 |
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protected |
◆ MaxNumberOfCorrections
| int APickup::MaxNumberOfCorrections = 6 |
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protected |
◆ MaxPickupDistance
| float APickup::MaxPickupDistance = 500.0f |
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protected |
◆ MinDistanceFromTargetToStopFinalCorrection
| int APickup::MinDistanceFromTargetToStopFinalCorrection = 100 |
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protected |
◆ OutOfBoundsCorrectionIntensity
| float APickup::OutOfBoundsCorrectionIntensity = 500.0f |
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protected |
◆ OutOfBoundsRandomRotationIntensity
| float APickup::OutOfBoundsRandomRotationIntensity = 500.0f |
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protected |
◆ OverlapComponent
| USphereComponent* APickup::OverlapComponent = nullptr |
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protected |
◆ SettleForcesCheck
| FVector2D APickup::SettleForcesCheck = FVector2D(5.f, 2.f) |
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protected |
◆ SpawnTorqueIntensity
| float APickup::SpawnTorqueIntensity = 500.0f |
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protected |
◆ StaticMeshComponent
| UStaticMeshComponent* APickup::StaticMeshComponent = nullptr |
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protected |
The documentation for this class was generated from the following files:
- E:/ProjectY/Source/ProjectX/Public/Gameplay/PlayerDrops/Pickup.h
- E:/ProjectY/Source/ProjectX/Private/Gameplay/PlayerDrops/Pickup.cpp