ActorClassesToTriggerReset | AFlag | protected |
bCanBePickedUp | AFlag | protected |
bDoesFlagResetOnCapture | AFlag | protected |
BroadcastTrackableActor() | ITrackableInterface | virtual |
CanBePickedUp() const | AFlag | inline |
CapsuleComponent | AFlag | protected |
CarrierDied(AActor *Victim, const float Damage, struct FDamageEvent const &DamageEvent, const class AController *EventInstigator, const AActor *DamageCauser, const APlayerState *InstigatorPlayerState) | AFlag | protected |
CheckForFlagPickups() | AFlag | protected |
DropFlag() | AFlag | protected |
FlagAfflictionEnded() | AFlag | protected |
FlagCaptured() | AFlag | |
FlagCarrierAfflictionInstance | AFlag | protected |
FlagInfo | AFlag | protected |
FlagPickupUpdated() | AFlag | protected |
FlagStatUpdated() | AFlag | protected |
GetAllyVisibilityResponse() override | AFlag | inlinevirtual |
GetCapsuleComponent() const | AFlag | inline |
GetCharacter() const | AFlag | |
GetFlagCarrierAffliction() const | AFlag | inline |
GetFlagInfo() const | AFlag | inline |
GetHudIcon() const | ITrackableInterface | inlinevirtual |
GetMapIcon() const | ITrackableInterface | inlinevirtual |
GetPickupRadius() const | AFlag | inline |
GetRadarIcon() const override | AFlag | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const | AFlag | inlinevirtual |
GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
GetRadarLabel() const | ITrackableInterface | inlinevirtual |
GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
GetTeam() const override | AFlag | inlinevirtual |
GetTrackableInterfaceActor() | ITrackableInterface | inlinevirtual |
IsCloaked() const | ITrackableInterface | inlinevirtual |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
ItemPickedUp(AActor *PickingUpActor) | AFlag | protectedvirtual |
OnCarrierCharacterUpdatedEvent | AFlag | |
OnCarrierEnterSoftBoundary(AActor *Actor, ASoftBoundaryVolume *TargetSoftBoundaryVolume) | AFlag | protected |
OnFlagCaptured | AFlag | |
OnFlagDropped | AFlag | |
OnFlagPickedUp | AFlag | |
OnFlagReturned | AFlag | |
OnFlagStateUpdated | AFlag | |
OnOverlap(UPrimitiveComponent *OverlapComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AFlag | protectedvirtual |
OnRep_CanBePickedUp() | AFlag | protected |
OnRep_FlagInfo() | AFlag | protected |
PickupDelay | AFlag | protected |
PickUpDelayTimer | AFlag | protected |
PickupRadius | AFlag | protected |
RadarIcon | AFlag | protected |
RadarIconOpacity | AFlag | protected |
RadarIconOpacityWhenCarried | AFlag | protected |
RadarIconOpacityWhenDropped | AFlag | protected |
RegisterOnStart() const | ITrackableInterface | inlinevirtual |
ReturnFlag() | AFlag | |
SetRadarIconOpacity(float Opacity) override | AFlag | inlinevirtual |
SetTeam(int32 NewTeam) override | AFlag | inlinevirtual |
Sphere | AFlag | protected |
Team | AFlag | protected |
Tick(float DeltaSeconds) override | AFlag | protectedvirtual |
UpdateCanBePickedUp(bool bNewPickupableState) | AFlag | inlineprotected |
UpdateFlagCarrier(AProjectXCharacter *NewFlagCarrier) | AFlag | |
UpdateFlagState(EFlagState NewFlagState) | AFlag | |