#include <CharacterVolume.h>
◆ ACharacterVolume()
| ACharacterVolume::ACharacterVolume |
( |
| ) |
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◆ BeginPlay()
| void ACharacterVolume::BeginPlay |
( |
| ) |
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overrideprotectedvirtual |
◆ CharacterEnteredVolume()
◆ CharacterLeftVolume()
◆ IsActive()
| FORCEINLINE bool ACharacterVolume::IsActive |
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| ) |
const |
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inline |
◆ OnCharacterEnteredVolume()
◆ OnCharacterInVolume()
◆ OnCharacterLeftVolume()
◆ OnCharacterOverlapEnd()
| void ACharacterVolume::OnCharacterOverlapEnd |
( |
AActor * |
OverlappedActor, |
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AActor * |
OtherActor |
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) |
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protected |
◆ OnCharacterOverlapStart()
| void ACharacterVolume::OnCharacterOverlapStart |
( |
AActor * |
OverlappedActor, |
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AActor * |
OtherActor |
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) |
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protected |
◆ OnRep_Active()
| void ACharacterVolume::OnRep_Active |
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| ) |
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protected |
◆ OnToggleActivation()
| void ACharacterVolume::OnToggleActivation |
( |
bool |
bActive | ) |
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protected |
◆ Tick()
| void ACharacterVolume::Tick |
( |
float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ ToggleActive()
| void ACharacterVolume::ToggleActive |
( |
bool |
bNewActiveState | ) |
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◆ bActiveVolume
| bool ACharacterVolume::bActiveVolume = true |
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protected |
◆ CharacterEnteredVolumeEvent
| FCharacterEventSignature ACharacterVolume::CharacterEnteredVolumeEvent |
◆ CharacterLeftVolumeEvent
| FCharacterEventSignature ACharacterVolume::CharacterLeftVolumeEvent |
◆ Characters
◆ TriggerConditions
| uint8 ACharacterVolume::TriggerConditions = 0 |
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protected |
The documentation for this class was generated from the following files: