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LEAP Documentation 40220
Documentation for the LEAP project
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#include "WeaponInstance.h"#include "Engine/AssetManager.h"#include "Net/UnrealNetwork.h"#include "GameFramework/GameState.h"#include "Materials/Material.h"#include "PhysicalMaterials/PhysicalMaterial.h"#include "Sound/SoundBase.h"#include "Camera/CameraComponent.h"#include "Components/AudioComponent.h"#include "Components/SkeletalMeshComponent.h"#include "Animation/AnimInstance.h"#include "Particles/ParticleSystemComponent.h"#include "Components/DecalComponent.h"#include "ProjectX.h"#include "ProjectXGameplayStatics.h"#include "Interpolator.h"#include "ProjectXGameState.h"#include "ProjectXHUD.h"#include "ProjectXCharacter.h"#include "WeaponComponent.h"#include "GlobalAmmoComponent.h"#include "ProjectXPlayerState.h"#include "ProjectXDamageType.h"#include "AfflictionComponent.h"#include "WeaponInstanceStatics.h"#include "TightAimWeaponBillboard.h"#include "DesignatorMarker.h"#include "AfflictionInstance.h"#include "ReticleWidget.h"#include "ProjectXPlayerController.h"#include "Projectile.h"#include "ProjectXGameInstance.h"#include "Camera/CameraModifier.h"#include "TightAimCameraModifier.h"#include "Sound/SoundCue.h"#include "Sound/SoundNodeDelay.h"#include "SaveManager.h"#include "NiagaraFunctionLibrary.h"#include "NiagaraSystem.h"#include "NiagaraComponent.h"#include "Player/ProjectXCharacterMovement.h"#include "PushModel.h"#include "Camera/CameraShakeBase.h"#include "Weapons/Melee/WeaponInstancePowerSword.h"#include "SkeletalMeshComponentBudgeted.h"Functions | |
| DECLARE_CYCLE_STAT (TEXT("UWeaponInstance::SpawnImpactEffects"), STAT_SpawnImpactEffects, STATGROUP_PROJECTY) | |
| DECLARE_CYCLE_STAT | ( | TEXT("UWeaponInstance::SpawnImpactEffects") | , |
| STAT_SpawnImpactEffects | , | ||
| STATGROUP_PROJECTY | |||
| ) |