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LEAP Documentation 40220
Documentation for the LEAP project
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#include "WeaponInstance.h"
#include "Engine/AssetManager.h"
#include "Net/UnrealNetwork.h"
#include "GameFramework/GameState.h"
#include "Materials/Material.h"
#include "PhysicalMaterials/PhysicalMaterial.h"
#include "Sound/SoundBase.h"
#include "Camera/CameraComponent.h"
#include "Components/AudioComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Animation/AnimInstance.h"
#include "Particles/ParticleSystemComponent.h"
#include "Components/DecalComponent.h"
#include "ProjectX.h"
#include "ProjectXGameplayStatics.h"
#include "Interpolator.h"
#include "ProjectXGameState.h"
#include "ProjectXHUD.h"
#include "ProjectXCharacter.h"
#include "WeaponComponent.h"
#include "GlobalAmmoComponent.h"
#include "ProjectXPlayerState.h"
#include "ProjectXDamageType.h"
#include "AfflictionComponent.h"
#include "WeaponInstanceStatics.h"
#include "TightAimWeaponBillboard.h"
#include "DesignatorMarker.h"
#include "AfflictionInstance.h"
#include "ReticleWidget.h"
#include "ProjectXPlayerController.h"
#include "Projectile.h"
#include "ProjectXGameInstance.h"
#include "Camera/CameraModifier.h"
#include "TightAimCameraModifier.h"
#include "Sound/SoundCue.h"
#include "Sound/SoundNodeDelay.h"
#include "SaveManager.h"
#include "NiagaraFunctionLibrary.h"
#include "NiagaraSystem.h"
#include "NiagaraComponent.h"
#include "Player/ProjectXCharacterMovement.h"
#include "PushModel.h"
#include "Camera/CameraShakeBase.h"
#include "Weapons/Melee/WeaponInstancePowerSword.h"
#include "SkeletalMeshComponentBudgeted.h"
Functions | |
DECLARE_CYCLE_STAT (TEXT("UWeaponInstance::SpawnImpactEffects"), STAT_SpawnImpactEffects, STATGROUP_PROJECTY) | |
DECLARE_CYCLE_STAT | ( | TEXT("UWeaponInstance::SpawnImpactEffects") | , |
STAT_SpawnImpactEffects | , | ||
STATGROUP_PROJECTY | |||
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