5#include "CoreMinimal.h"
6#include "Animation/SkeletalMeshActor.h"
7#include "SkeletalMeshGhostActor.generated.h"
15 GENERATED_UCLASS_BODY()
18 virtual void BeginPlay()
override;
19 virtual void SetupSkeletalMeshGhost();
21 virtual void ForceSkeletalMeshUpdate(
class USkeletalMeshComponent* Mesh);
23 UFUNCTION(BlueprintImplementableEvent, Category = GhostActor, meta=(DisplayName=
"Setup Skeletal Mesh Ghost",ScriptName=
"SetupSkeletalMeshGhost"))
24 void K2_SetupSkeletalMeshGhost(class USkeletalMeshComponent* ReferenceMesh);
28 class USkeletalMeshComponent* OwningMesh = NULL;
Definition: SkeletalMeshGhostActor.h:14