#include "CoreMinimal.h"
#include "ProjectX.h"
#include "ProjectXGameState.h"
#include "ProjectXGameStateBaseControl.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FControlPointsChangedSignature |
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const TArray< ACapturePoint * > & |
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ControlPoints |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams |
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FCapturePointEventSignature |
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ACapturePoint * |
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CapturePoint |
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int32 |
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OwningTeam |
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int32 |
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CaptureTeam |
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